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GOD OF WAR

HISTORY

In Norse mythology , Týr [1] or Ziu or "Tyrr" is the Æsir god of combat, of sky, of light, of oaths and, therefore, patron of justice, precursor to Odin [2] . At the time of the Vikings , Týr paved the way for Odin, who himself became the god of war; son of the winter sea giant Hymir , he became considered the son of Odin, due to his courage and heroism in battle, represented by a man without his right hand.

In Greek-Roman mythology, it would be the equivalent of Mars (deity or protective angel , of soldiers and those involved in the state of war ).

He lost his right hand when he placed it in the wolf god Fenrir's mouth, which allowed the gods to arrest Fenrir. [3]

Its symbol is the spear, in Norse mythology both a weapon and a symbol of justice. It is also identified with Tîwaz.

CHILDREN OF TYR

Appearance: They are very tall, and have well-defined bodies, intimidating any camper to pass.
Most of them have straight, straight hair, and, although they don't care much for beauty (since they usually walk around loose for lack of interest, or with some armor), they have, without exception, an enviable, unique, ferocious and intimidating beauty.


Personality: They are loyal, fair and friendly as long as they do not curse them. Upon receiving a curse, Tyr's children are easily enraged, often going into a fight. They never miss an appointment, and intervene whenever they find an unfair situation. They are the best campers on the battlefield, however, the lack of strategy ends up harming them.

SKILLS

Passive Powers

God of War

 

Tyr, among many things, is the god of war, before this title was passed to Odin, but that did not take his credit as a great warrior. Like their father, the offspring will have several incredible warrior skills.

 

Level 1-10: The offspring will have the basic knowledge of all types of fighting, without weapons even those with weapons, knowing their rules and tricks for those types of fighting. You will also have basic knowledge of all martial arts.

 

Level 11-25: The offspring's ability to fight increases, now making them capable of responding to attacks at twice their speed and being able to stop them with just one hand. You will have intermediate knowledge of fights and martial arts.

 

Level 26-35: The offspring's ability to fight allows him to "review" the movements of his enemies in his mind, even though they are 10 times faster than he (he doesn't see movements 10 times faster in combat, but he memorizes the movement and his mind can slow down by up to 10 times what he saw), being able to find flaws in his movements and use that to counterattack. His knowledge of fighting is equivalent to that of human masters, as is his skill in martial arts.

 

Level 36-50: The offspring can see movements up to 3 times their speed, and can also do attacks against physical blows, causing twice the damage their enemy would do if they attacked them. Their knowledge of fights and martial arts skills is superior to that of human masters, being perfect, without any error.

 

Level 51-99: The offspring is capable of counterattacking, dealing 3 times more damage than would receive the enemy's attack. His knowledge of fights is so good that he can easily detect weaknesses in enemy attacks and reach weaknesses with up to 5 times more strength than normal. His martial arts skills allow him to make impossible moves. At this level, you also acquire the ability to see everything from a 360 ° angle.

 

High Strength

 

As the god of war, Tyr has great strength, so much so that he was able to kill Garm, the hellhound, having only one hand while the animal had its teeth stuck in its throat.

 

Level 1-10: The offspring have great strength, capable of breaking steel easily and also destroying 5 houses with a punch or kick, their step causing a strong tremor that destabilizes enemies.

 

Level 11-25: The offspring is capable of breaking titanium easily and with its punch knocking down a building around 50 floors, his step causing a tremor that takes enemies and weaker buildings to the ground.

 

Level 26-35: The offspring is capable of breaking diamond without any problem and its punch destroys a building of more than 100 floors and entire blocks, its tread causing a tremor capable of bringing stronger buildings to the ground.

 

Level 36-50: The offspring are able to break adamantium easily, their punch being able to destroy a small town or create a crack in a large mountain, their footfall being equivalent and a small earthquake.

 

Level 51-99: The offspring are able to break vibranium easily, their punch destroying a medium-sized city or sinking a clearing, their footsteps causing major land sales.

 

Level 100-150: The offspring are able to break Divine Iron easily, their punch destroying a large city or devastating a mountain range, their footsteps causing the most intense earthquake ever recorded.

 

High Speed

 

As a god of war, Tyr has high physical abilities, including high speed and stamina (stamina = ability to be able to continue doing a repetitive or tiring action over a long period).

 

Level 1-10: The speed is 400 km / h.

 

Level 11-25: The speed is 800 km / h.

 

Level 26-35: The speed is 1200 km / h.

 

Level 36-50: The speed is 1600 km / h.

 

Level 51-99: The speed is 2000 km / h.

 

Level 100-150: The speed is 2400 km / h.

 

Level 151-200: The speed is 2800 km / h.

 

Level 201-250: The speed is 3200 km / h.

 

Level 251-300: The speed is 3600 km / h.

 

Tyr's Spear

 

One of Tyr's weapons was a spear. The offspring of the god of war will have a copy of their father's weapon at their disposal, they are having different powers. It is possible to disguise it as a pen.

 

Level 1-20: The weapon will still be a mere weapon with the strength of the steel and the ability to pierce the steel, with no power other than the ability to regenerate (if destroyed).

 

Level 21-40: The weapon will have the resistance of titanium. The offspring awakens one of the spear's powers. By rotating it, the offspring will generate an airflow similar to a tornado, surrounded by lightning, which can easily destroy a house.

 

Level 41-60: The weapon will have the resistance of the diamond. By aiming the spear at the enemy, it will create a strong air movement that will pierce any energy attack and follow the same trajectory until it reaches the enemy, being able to pierce large rocks easily.

 

Level 61-80: The weapon will have adamantium resistance. When aiming the spear at your enemy, the weapon will be surrounded by an aura of light that will shoot beams of energy that can force everyone's barriers down to the level of the offspring until they break.

 

Level 81-100: The weapon will have vibranium resistance. The spear may be surrounded by an orange aura that will allow it to hit and cause great damage to the enemy, regardless of their resistance, if they are standing still, as it will not affect them if they are in motion.

 

Immunity to Fear

 

Level 1: Tyr is hailed as the god of courage, showing no fear. In fact, while all the gods were afraid to approach Fenrir, Loki's first and strongest son, Tyr created the young wolf. He raised, fed and played with him while the gods spent years in fear of him. When Fenrir asked, as proof of confidence, that one of the gods put his hand on his mouth while he was tied, whoever did and did what the wolf asked was none other than Tyr. Also at the time of Ragnarok, when he met the infernal dog Garm, Tyr left without any hesitation against him, knowing full well that he would die, but did not show any fear. So too, the offspring will not show any kind of fear, even in the face of death.

 

Challenges

 

Tyr was a god who showed no fear, so in the face of situations where other gods were afraid of the risks, he went without any fear, showing great courage in answering the challenge. When faced with a challenge or threat, the offspring will be excited and strengthened to respond to the enemy.

 

Level 1-10: All offspring's attributes will increase by 25%.

 

Level 11-25: All offspring's attributes will increase by 50%.

 

Level 26-35: All offspring's attributes will increase by 75%.

 

Level 36-50: All offspring's attributes will increase by 100%.

 

Level 51-99: All offspring's attributes will increase by 125%.

 

Level 100-150: All offspring's attributes will increase by 150%.

 

Level 151-200: All offspring's attributes will increase by 200%.

 

Beast Tamer

 

Tyr was responsible for creating the terrible wolf Fenrir, becoming his companion, creating and playing with him. Having "tamed" the greatest of predators, it would not be surprising that the god could do this, and also pass it on to his offspring.

 

Level 1-10: Common animals, birds, dogs, cats, some other smaller and less ferocious animals will soon approach the offspring, showing great affection and affection for it.

 

Level 11-25: Medium and large wild and ferocious animals, such as wolves and lions, will become docile when they see the offspring, looking like pets of the same.

 

Level 26-35: All mundane animals will be kind and lovable before the demigod, no matter what season they belong to, they will not turn against him.

 

Level 36-50: Legendary animals like dragons and unicorns, that is, that permeate the imagination of humanity until today, looking at it with respect.

 

Level 51-99: Mythological monsters very close to the animals will look with respect to the offspring, talking to them and even helping them with the proper encouragement.

 

Level 100-150: Tyr was Fenrir's only friend among the gods and when he could have turned back with the promise he made to Fenrir, he stood firm, allowing his hand to be pulled out. The wolf does not forget this day, so even he will still look at Tyr's offspring with a certain respect for his father, but it does not mean that he will help.

 

Weapon Manipulation

 

Being a god of war, it is natural that Tyr has knowledge in the handling of weapons.

 

Level 1-10: You will have the knowledge of basic weapon handling.

 

Level 11-25: You will have intermediate knowledge of weapon handling. You can fight using 2 weapons at the same time.

 

Level 26-35: You will have the knowledge of a master in the handling of weapons. You can fight using 3 weapons at the same time.

 

Level 36-50: Your weapon handling will be perfect, surpassing many human masters in weapon handling. You can fight using 6 weapons at the same time.

 

Level 51-99: Your weapon handling is so incredible that you can perform impossible moves with unbelievable precision. You can fight using 9 weapons at the same time.

 

Shield of Tyr

 

Tyr is also depicted carrying a shield with him, always placing it on the arm of his lost hand. The shield, like its spear, will have new powers.

 

Level 1-20: The offspring's shield has no powers yet, having only the equivalent strength of steel.

 

Level 21-40: The shield gains resistance from titanium and unleashes one of its powers. The shield can be launched in the direction of its enemies, thus multiplying in several while rotating at high speed and hitting its enemies, before becoming one again, returning to the hands of the offspring.

 

Level 41-60: The shield gains resistance from the diamond. Another power released is the shield vibrate, causing a sound almost imperceptible to the ears of others, causing discomfort, headaches, nausea, weakness and even unconsciousness, the effects varying from person to person.

 

Level 61-80: The shield gains resistance from adamantium. The third power is the shield to absorb the energy of the attacks of its enemies, with each attack being able to release the energy immediately in the form of a wave of energy, this one that will throw the enemy to 10 meters of distance of the offspring, being the impact of attacks in absorbed area they throw the same 5 times farther. The offspring can also store the energy of more than one attack, up to 15 common attacks, then launching them 100 meters away from the offspring. Each area attack is worth 3 common attacks, so casting 10 times further.

 

Level 81-100: The shield acquires the vibranium resistance. The fourth power is to generate a pack of wolves made of light, which will attack the enemy until nothing is done about them. As much as they can attack enemies, the same being made light, they cannot be affected by any attack, unless they are made of shadow. Because they are also from the shield, the will of the wolves will be the will of the offspring, and cannot be manipulated by anyone in any way.

 

Fair

 

Tyr is the god of justice and, despite Loki's offenses that claimed he was a brute who always started fights, Tyr never fought with more than one enemy, being fair in combat, but others will also have to be.

 

Level 1-30: When the offspring enters a duel, the offspring will emanate an aura that will intimidate enemies who decide to interfere in their fight. Also when the offspring will fight a large group of enemies, only one at a time will come to fight with the offspring. Likewise, when your group finds itself at a disadvantage.

 

Level 31-60: When the offspring's enemy strengthens in some way, the offspring will be strengthened in the same way as enemies who weaken the offspring in some way will also be weakened in the same way.

Active Powers

Light Manipulation

 

Tyr is the power of light, so it is natural that both he and the offspring can control it.

 

Level 1-20: The offspring will have small-scale control of the light, being able to concentrate light in their hand within a radius of 10 meters. He cannot do much with light yet, at most he can generate a hologram of his own, become invisible through light and generate visual illusions (it even affects immune because it is not directly in the mind).

 

Level 21-40: The control of the offspring becomes medium scale and she is able to form constructs with her, these having the strength of titanium. When creating objects of light, they, through prolonged contact, can make things and enemies catch fire. It can be transported anywhere that has light.

 

Level 41-60: The control of the offspring is of a large scale, being able to generate a large number of constructs, of diamond resistance, which can reach an area equivalent to that of a city and still manipulate them from a distance;

 

Level 61-80: Offspring control is perfect, even allowing you to use light to heal allies' large wounds. With light it can also form prisons that trap enemies, causing those even at your level to be weakened to level 1. Your constructs will have adamantium resistance.

 

Level 81-100: The control of the offspring is of global scale, being able to feel everything that touches a minimum of light, even in great darkness. The offspring can concentrate the light to form laser beams that pierce everything in their path. Its constructs have the resistance of vibranium.

 

Lord of Heaven

 

Tyr is also considered a god of the heavens, where his offspring can also exercise his authority.

 

Level 1-10: The offspring can fly through the skies freely, with a 50% speed bonus, so, likewise, they will have control of air and gaseous substances on a small scale.

 

Level 11-25: The offspring can manipulate the weather (climate), being able to make hot days, to make the snow fall or a simple rain. Its control over air and gaseous substances becomes medium-scale.

 

Level 26-35: The offspring can alter the atmosphere, making it more or less dense, and can be in a single point or a large area. Its control over air and gaseous substances becomes large-scale.

 

Level 36-50: Offspring can generate toxic gases, which do not kill, but can incapacitate enemies. Its control over air and gaseous substances becomes perfect.

 

Level 51-99: Offspring can masterfully create climate disasters, being able to destroy cities, even combining them all into a single climate disaster, with the right to thunder.

 

Spiritual Hand

 

After losing his hand to Fenrir, the part of the spirit that filled it continued to accompany the god, so it passed, partially, to his offspring, giving him a special ability.

 

Level 1-30: The offspring can form a third hand, it is having a spiritual form that allows only those able to see the spiritual plane and the offspring can see. The strength and endurance of the arm are equivalent to those of the offspring, having sharp claws, a characteristic that he inherited from being consumed by Fenrir. The hand will serve as an extra arm to the offspring, being able to interact with the physical plane without problems and attack enemies on the physical plane as well.

 

Level 31-60: The offspring's extra hand can stretch up to 50 meters away from the offspring, and attack your enemies, allowing you to grow and crush your enemies' power. Upon reaching this level, the hand can affect the enemy's soul, and can even shatter it leaving the victim in a coma.

 

Level 61-90: The extra hand can now focus on a single attack sphere, throwing it in the direction of its enemies, causing damage that can completely destroy a building, before returning to the offspring. This can only use the energy sphere 3 rounds later.

 

Level 91-120: The extra hand can multiply in several others, reaching a large area with several consecutive and countless attacks on enemies.

 

Level 121-150: The hand can now take a form once per event, for 5 rounds. The hand will develop and become the upper part of a warrior twice as powerful as the offspring. The "warrior" will move away from the offspring and can fight alone over long distances, both on land, in water, and in the sky. They have three times the speed of the offspring.

 

Runes of Tyr

 

Although they usually take Tyr as the god's only rune, Rad and Eolh are also runes that represent the god. The offspring may use the runes to their advantage. Each rune can only be used once per event.

 

Level 1-50: When using this rune, the offspring will gain bonuses in combat. As you continue to fight, your offspring can heal from even serious battle injuries and even spend up to 3 times less energy than they would naturally expend. In return, enemies will feel terrible pain, even if they heal from their wounds, and the damage will be doubled. If you stop fighting, even for a single round, the rune will lose its effect.

 

Level 51-100: When using this rune, the offspring will create a defensive barrier up to twice as strong as the offspring's resistance. Protection will last 4 rounds.

 

Level 101-150: When using this rune, several obstacles will appear before your enemies, making your actions difficult, as well as active techniques will be canceled and prevented from being used for 5 rounds.

 

Master of the Valkyries

 

As much as the Valkyries served Odin in Valhalla and were servants of the goddess Freya, who commanded the Valkyries in Odin's palace was Tyr. Thus, the offspring may ask the Valkyries to help them fight. Valkyries have several weapons that they can use, they have the ability to fly through their wings, winged horses and capes that allow them to camouflage themselves.

 

Level 1-10: The offspring can summon 1 valkyrie at a time.

 

Level 11-25: The offspring can summon 5 valkyries at a time.

 

Level 26-35: The offspring can summon 15 valkyries at a time.

 

Level 36-50: The offspring can summon 40 valkyries at a time.

 

Level 51-99: The offspring can summon 90 valkyries at a time.

 

Level 100-150: The offspring can summon 190 valkyries at a time.

 

Level 151-200: The offspring can summon 300 valkyries at a time.

 

Master of the Einhejar

 

Tyr is responsible for leading the Einhejar, giving celebrations and events to Odin's chosen ones. Thus, the offspring of Tyr will be able to summon them to help him in combat. The Einhejar have the most diverse types of knowledge in the areas of fights, having different areas and an absurd regeneration.

 

Level 1-10: The offspring can summon 1 sheep at a time.

 

Level 11-25: Offspring can summon 5 einhejar at a time.

 

Level 26-35: The offspring can summon 15 einhejar at a time.

 

Level 36-50: The offspring can summon 40 einhejar at a time.

 

Level 51-99: The offspring can summon 90 einhejar at a time.

 

Level 100-150: The offspring can summon 190 to crawl at a time.

 

Level 151-200: The offspring can summon 300 einhejar at a time.

 

Intimidating Aura

 

Level 45: The offspring may emit an aura that will surround the offspring and affect their enemies. The weakest will be fearful, unable to move until they are attacked. Those at your level will be limited to your basic powers. The strongest will have their attributes and powers reduced by 50%.

 

War cry

 

The offspring will give a rallying cry that will encourage their ally and themselves, making them stronger for the fight, increasing attributes and powers. You can use 1 time per combat.

 

Level 1-30: The scream will affect enemies, who will be disturbed by the loud sound, getting a headache. Allies will receive a 30% bonus.

 

Level 31-60: The scream will leave enemies bewildered by the volume. Allies will receive a 70% bonus.

 

Level 61-90: The scream will leave enemies able to fight for 1 round. Allies will receive a 110% bonus.

 

Level 91-120: The scream will make enemies of the same level as the offspring pass out. Allies will receive a 160% bonus.

 

God's Law

 

Tyr was considered the god of laws, so the offspring will be able to define laws for combat. The laws will be absolute, but they will be conditional and for everyone, including the offspring itself. The laws will affect everything in an area of ​​1 km², and it will be impossible to leave it until the offspring is defeated or the skill is undone.

 

Level 150: Offspring can create any law, these can have any rules and conditions that must be met, no matter how, even if against the wishes of others. However, the offspring can only create one law per event.

 

Once again

 

Level 40: When the offspring loses a fight, they can rise after the defeat, healing 75% of their injuries and restoring 50% of their energy. Offspring can only do this once per event.

 

God Warrior Form

 

Upon reaching this level, the offspring will acquire a transformation. When transforming, he will acquire dark colored armor, also having a black cloak on his back. The armor will have the resistance of the Divine Iron. The offspring will also receive a powerful sword, of the same strength as the armor. The sword with simple movements is capable of creating strong winds that take down enemies, with more sudden movements, it generates gales with sharp blades of wind and with an attack it is able to generate tornadoes that cut everything that is reached. In this form, the offspring will have absolute control over the light and the wind, their speed being able to reach the mach 8. The spiritual hand may be in the form of a whole spiritual body and separate into 3 equals, each carrying a sword and armor of equal strength as those carried by the offspring.

 

Level 180-200: The transformation lasts 2 rounds.

 

Level 201-220: The transformation lasts 3 rounds.

 

Level 221-240: The transformation lasts 4 rounds.

 

Level 241-260: The transformation lasts 5 rounds.

 

Note: Reload time of 10 rounds after the end of use.

CLAIM GIFTS

Tyrfing

A sword made purely by the Dwarves who used the same material they used to create the mjolnir of the god Thor. This sword has a golden hilt, its blade shone and shone like fire. The sword manages to cut any kind of divine material, it will never rust, and it has two magical abilities, such as: magical ability that allows its bearer to never miss any blow produced by the sword and the other that allows Tyr's offspring to kill anyone who that sword cut.

Note: If the victim is immortal, he can return normally.

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