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GODDESS OF ASTROLOGY AND ASTRONOMY

HISTORY

Urania was the muse of astronomy and astrology . She was the daughter of Zeus and Mnemosyne , or Uranus , raised without a mother.

Urania was the mother of Lino , and Orpheus , whose father was Apollo . It is the youngest of all muses.

CHILDREN OF URANIA

Appearance: Children of Urânia are beautiful, they may have blue, red or blonde hair.

Personality: Their personality can vary from one second to the next.

SKILLS

Passive Powers
 

Stellar Tracking

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This offspring has a wonderful natural ability to find people, objects or anything that comes to mind, once it has a strong connection with the stars. If you have a basic idea (Image or Description) of what you are looking for, such as an artifact! Your mind will receive messages, like the brightness of a star indicating the direction and the exact location of such.


Level 1-10 You can locate, by essence and energy, any person and objects, within a radius of up to 1oom around you.

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Level 11-25 Your concentration can take you to cover an area of ​​1km, locating sources of energy and specific images, according to what you are looking for.

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Level 26-35 The offspring, with their refined capabilities, can search the ocean floor without difficulty, as long as it is close to it.

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Level 36-50 Your range covers an entire block, so when your eyes are closed. You can project your consciousness to seek whatever it is, wherever it is within your reach, but the more information the better.

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Level 51-99 Your tracking encompasses an entire neighborhood, as long as there are stars close to it and the offspring is actually physically present.

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Level 100-150 At this level, the son of Urânia covers such a capacity, being able to reach an entire city.

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Brightness of the Senses


Both day and night the stars will always be there, with this, whenever necessary 3 of them lined up and emanated a radiant silver glow, covering the body of the offspring. You are feeling your thoughts clearer, your senses sharper, your look will gain a brilliance capable of seeing things that many want to imagine.


Level 1-30: Upon being enlightened, Urânia's son will receive sensory abilities about humans. Their reflexes are able to notice the sound speed and their hearing attentive to the minimum disturbances in the air. Your eyes, with such brightness, can “retrace the scene”, with that, just observing the smallest details the offspring will be able to recreate, exactly what happened there at most 2 hours ago.

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Level 31-60: This son's eyes on such a brightness, he also saw the present in other dimensional planes. Being able to find secret passages, invisible people or objects and even the supernatural.

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Level 61-90: Your heightened senses are able to sense danger, seconds before it reaches you. The hairs on your skin will prickle and you will feel a sudden nervousness, thus creating awareness that something hostile is approaching.

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Level 91-120: With these same eyes, the offspring is now able to “speed up the scenario”, thus knowing what will happen there, in 10 seconds at most. Being able to prevent it better and create traps, if applicable. Your senses are able to notice the speed of Mach 2.

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Level 121-150: This power with such eyes illuminated by the stellar glow, makes the offspring more avid. Now becoming useful in combat, being able to see it up to 15 seconds in the future.

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Level 151-200: At its peak, the offspring's illuminated senses follow mach 4 speed. The offspring's eyes are given the ability to foresee their own death and that of their allies, this 20 seconds before it occurs, which can or can change your course.


 

Astro Consciousness

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Such a son exercises unimaginable power in his perception of the scenery around him. In other words, you will always know where you are exactly, which also makes the chances of introducing erroneous scenarios (Nonexistent in Reality = Illusion), in his mind, by any means.

 

Level 1-50: The son of Urânia, has a healthy conscience of all the places he has already passed in his life. So, even in a new city you will absorb information from the place, to instruct yourself.

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Level 51-100: Your mind is like a machine, a few seconds after stepping on unknown terrain. Your brain will map with the absorbed knowledge, from a specific point to even a block.

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Level 101-150: In a way, invading the mind of the offspring and introducing false scenarios, such as illusions .. It is a waste of time, you are hardly going to face it with any belief, since you mentally know exactly where you are.

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Level 151-200: With such experience, such offspring now exercise this ability as an "extra sense". Being able to fight your obstacles, literally with your eyes closed, because your mind recreates everything on the scene in 3D images. So, even in total pitch, or psychically blocked by illusions or derivatives, it may very well command your body.

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Level 201-250: At this point the offspring exerts a kind of cosmic consciousness, recreating hundreds of trillions of 3D scenarios in their keep, from all the places they have ever known. In other words, all the places explored and conquered (in the sense of geographic learning and etc.), by the children of Urânia, will always be connected in some way to them. Creating an immeasurable notion of what is happening today, in all these places.

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Protective Constellation

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Level 30: A set of 5 red stars, however these are usually invisible and intangible! But when the offspring are in dangerous situations, these stars that always live with you will manifest. When they do this they will destroy themselves, the result is the opening of cracks, which will suck out any attacks directed at offspring, sending them into the vacuum of space.

 

NOTE: Duration of 2 shifts.

 

 

Heavenly Keys

 

The children of Urânia have 65 Celestial keys, each key invokes a celestial spirit, these are divided into Diamond, Gold, Silver and Bronze. 1 diamond, 12 gold, 19 silver and 34 bronze. The spirits will follow your orders, carrying out your function as desired according to your powers.

 

Level 1-30: The child of Urania can only summon 1 spirit at a time.

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Level 31-60: The child of Urânia, can only invoke 2  spirits at a time.

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Level 61-90: The child of Urânia, can only invoke 3 spirits at a time. 

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Level 91-120: The child of Urânia, can only invoke 4 spirits at a time. 

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Level 121-150: The child of Urânia, can only invoke 5 spirits at a time. 

 

Level 151-200: The child of Urânia, can only summon 7  spirits at a time.

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Active Powers
 

Bronze Keys

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They are the Keys with the most numerous Celestial Spirits, however they are also the weakest. It has its variable uses and with good creativity can bring excellent results.

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Spirits - Crux, Cygnus, Equuleus, Indus and Grus

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Levels 1-30:

• 1st Crux, a cross that has millennia of information, both in the magic, geographic, linguistic, artifacts, deities and scientific fields, firearms and etc. You will answer a single question about these things, and may or may not help you when you need it. 

• 2nd Cygnus, a common swan, however its presence makes the weaker creatures, monsters and campers start dancing without stopping. 

• 3rd Equuleus, a horse that can grow and become a fast mount (150km / h maximum). 
• 4th Indus, an Indian who helps to survive in nature and similar spaces, containing all kinds of equipment and etc. 

• 5 ° Grus, a form that invokes an army of 3000 spicy ants, in its jaws they carry an acid, capable of corroding to steel.

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Spirits - Orion, Lynx, Lacerta, Lepus and Hercules

 

Levels 31-60:

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• 6th Orion, a little pig ready to help hunting, tracking monsters, objects, people and animals. 

• 7 ° Lynx, A rat that has a paralyzing poisonous bite, is invisible and can fly short distances, reaching the targets of the offspring. 

• 8 ° Lacerta, a lizard that releases an unpleasant flammable gas, capable of bewildering opponents who inhale it. It can also release dense, sticky, iron-like goo that holds your opponents. 

• 9 ° Lepus, a hare that has the ability to make long jumps, similar to the Hulk. You can also carry the offspring and 2 more campers. 

• 10th Hercules, the spirit of the son of Zeus, the warrior advances with the power of a battle tank, destroying obstacles and opponents in front. This one has enough strength to crush houses and its speed of up to 140km / h, being able to fight individually for the offspring.

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Spirits - Fornax, Hydra, Hydrus, Microscope
 
Levels 61-90:

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• 11 ° Fornax, a oven that makes the place warmer, reaching 150 ° C, without affecting your offspring. 

• 12 ° Hydra, a 30cm version of the real one that releases tremendous bursts of water with 12 heads. Being 12 shots per second capable of causing bruises, seriously injuring your targets. 

• 13 ° Hydrus, a fiery little dragon that unleashes tremendous blasts of fire with 12 heads. Being 12 bursts per second capable of causing burns of up to 4 ° Degree. 

• 14 ° Microscope, tiny and invisible to everyone, except the offspring who will always know its location. It can serve as a long distance tracker, accurately transmitting your location.

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Spirits - Reticle, Lyra, Pyxis and Pavo

 

Levels 91-120:

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• 15 ° Reticle can provide cures by replacing diseased or damaged cells in your body. The extent of this cure ranges from common illnesses to paralyzing poisons, etc. 

• 16 ° Lyra, a lyre that plays music that leaves opponents stunned and with their slower movements. If the opponents hear the sound for more than 1 turn, they will fall asleep. 

• 17 ° Pyxis, a compass that will show you the right path, wherever you want to go. 

• 18 ° Pavo, a peacock that can literally become your eyes, flying over great heights and transmitting everything you catch in your vision to your offspring.

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Spirits - Monoceros, Puppis, Scutum and Triangulum Australe

 

Levels 121-150:

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• 19 ° Monoceros, a unicorn that lets out a burst of sharp lights, can blind opponents with the glow emanating from its horn. This allows you to ride on it, flying great heights at the speed of sound, while leaving a colorful trail. 

• 20 ° Puppis, an appliance that, when placed on vehicles or mounts, doubles the speed of such. 

• 21 ° Scutum, a shield that reflects physical blows or weak spells. 

• 22 ° Triangulum Australe, allows your allies and desired objects to float at low altitudes.

 

Spirits - Serpens, Ursa Minor and Lupus

 

Levels 151-180:

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• 23 ° Serpens, a 50cm snake, it can emit green smoke that can temporarily blind up to 10 opponents, within a radius of 2 meters. 

• 24 ° Ursa Minor, a cub that can become a 4 meter bear, capable of attacking and fending off opponents. Roaring frighteningly, it frightens opponents and creatures weaker than offspring. 

• 25 ° Lupus, a wolf who can help in combat, can also make even mythological creatures and monsters join your cause, after frightening them.

 

Spirits - Perseus, Phoenix, Toucan, Ursa Major and Vulpecula

 

Levels 181-210:

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• 26 ° Perseus, the hero spirit will fight protecting the demigod from everything with his abilities and even his own body. Such a spirit carries a blade capable of slicing metals easily and a resistant shield. 

• 27 ° Phoenix, a phoenix that can revive a single ally, if it is summoned before its death, it can also revive the offspring. Can only be used once per event. 

• 28 ° Tucana, a toucan that invokes a forest that occupies 50 meters, with live trees, releasing paralyzing gases and carnivorous plants that easily swallow an entire human. 

• 29 ° Ursa Major is capable of generating earthquakes, knocking down buildings and structures on the path up to 1km away around it. He had also fought, escorting the offspring for his health. 

• 30 ° Vulpecula, a fox capable of letting out ultrasonic roars, moving away metallic objects and light opponents. You can also cancel 2 skills / actions (Passive and Active) of the opponents if they hear the roar, as long as you have power or level higher than this.

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Spirits - Serpens, Leo Minor, Ursa Minor and Lupus

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Levels 211-240;

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• 31 ° Serpens, a 50cm snake, it can emit green smoke that can temporarily blind up to 10 opponents, within a radius of 2 meters. 

• 32 ° Ursa Minor, a cub that can become a 4 meter bear, able to attack and ward off opponents. Roaring frighteningly, it frightens opponents and creatures weaker than offspring.

• 33 ° Leo smaller, a lion cub that grows up to 3 meters and can attack its enemies, is able to calm and ward off even monsters and mythological creatures. You can also communicate with them and send the information mentally to the offspring. 

• 34 ° Lupus, a wolf who can help in combat, can also make even mythological creatures and monsters join your cause, after frightening them.
 
NOTE: To invoke the “Bronze” spirits, it is only necessary to think of the name of the specific spirit. Bronze spirits, once used, followed only a single order and upon completing or not their objective, it will fall apart and can only be used after 2 turns. If they are destroyed, they are immortal spirits and will regenerate, but it will take 5 turns to be able to use this spirit again.

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Silver Keys

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They are Keys responsible for stronger Celestial Spirits and have great destructive support power, although they are more complex. With training and experience you can make an overwhelming use of these.


Spirits - Eat Berenices, Chamaeleon and Corvus

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Level 1-30:

• 1 ° Eat Berenices, are long blond hair that can involve the body of up to 5 campers, including their offspring, leaving them with a medium resistance to magical and psychic attacks. 

• 2 ° Chamaeleon, a chameleon can transmute its appearance, making the offspring perfectly assume the appearance they want. 

• 3rd Corvus, is a drawing of a raven that appears on his shoulder, after which the offspring is able to summon dozens of crows for their cause. You can also undo your body in hundreds of these same birds, to avoid attacks or move more quickly.

 

Spirits - Andromeda, Antilia and Aquila

 

Levels 31-60:

• 4th Andromeda, a princess capable of creating diamond chains, with her utilities that are also used to hold up to 20 targets. Opening deep cuts in wounds in the process. 

• 5th Atilia, a soccer ball capable of creating a tornado with cuts of air, carrying everything in its path. 

• 6 ° Aquila an eagle, it will support its weight easily carrying it + 3 campers if desired, flying up to 250km / h.

 

Spirits - Ara, Auriga and Canes Venatici

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Levels 61-90:

• 7th Ara, a horde of 20 Aras to attack enemies, their beaks made of celestial bronze, freeze parts of the targets' bodies if they hit them. 

• 8 ° Auriga, a resistant shell that swallows the offspring protecting it, resisting 5 powerful attacks, magic or physical. 

• 9 ° Canes Vanatici, a dog with its hunting senses can find practically everything, including mythological creatures, beings from beyond, entities. Even if they are invisible if the offspring wishes, sending information quickly to the offspring's mind.
 
Spirits - Boötes, Carina and Cepheus

 

Levels 91-120:

• 10 ° Boötes, an old cowboy who summons 10 bulls, advancing on top of opponents, his horns on fire can cause lethal damage. 

• 11 ° Carina, a sailor who can invoke and pilot vessels, from small boats to large ships and submarines for offspring. 

• 12 ° Cepheus the silly King, he is able to make the enemies start laughing without stopping, losing his strength and becoming propitious to attacks.

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Spirits - Dorado, Cetus and Draco
 
Levels 121-150:

• 13 ° Dorado, a goldfish can transform the entire skin of the offspring into gold, receiving the respective attributes in resistance only. It also works with armaments and utensils. 

• 14 ° Cetus, a huge whale, its interior is like a portal that can take offspring, only to places that she has visited in her life. 

• 15 ° Draco, an 8 meter dragon that can be used as a transport for up to 6 campers, its scales are resistant like diamond and can fly great heights at 700km / h. Releases bursts of fire capable of destroying armies and large structures. 
 
Spirits - Cassiopeia, Crater and Caelum

 
Levels 151-180:

• 16 ° Cassiopeia, a woman half snake, controller of snakes, her snakes are up to 50 and the woman can manifest herself, casting a cursed look that petrifies anyone who sees him for 2 shifts. 

• 17 ° Crater, the spirit can instantly generate a hole with a depth greater than 100m in the ground. 

• 18 ° Caelum, a kind of robot in the shape of a ball that is floating and is capable of firing bursts of energy, easily destroying buildings. The bursts can be of Air, Fire, Water or Lightning.

 

Spirit - Canis Major
 
Levels 181-210:

• 19th Canis Major, a huge, ferocious and demonic man who doesn't just attack his summoner. Despite his human image, Canis has no conscience and does everything on instinct, following the desires of the offspring. Its potential is highly destructive, carrying two clubs of Adamantium, involved in flames. Its strength is enough to take down Giants and it is as fast as a moving lightning bolt, and when it hits its targets the fire from its club will ignite their entire body. On the field for 10 shifts.

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NOTE: To invoke the “Silver” celestial spirits, it is only necessary to think of the name of the specific spirit. The Silver spirits, once used, followed only a single order and upon completing or not their objective, it will fall apart and can only be used after 3 turns. If they are destroyed, they are immortal spirits and will regenerate, but it will take 6 turns to be able to use this spirit again.

 


Golden Keys

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These Keys are responsible for the most powerful Celestial Spirits ever seen. They are a great asset if well exercised, so make an excellent use of it, with great strategies.

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Spirit - Aries
 
A visually hideous being, his body is covered with gray skin, on top of his head there are curved horns, like a goat's, and on his chest a white glow is emanated intensely. His face is completely disfigured and at the top of his fingers are small claws.
 
Levels 100: When summoning Aries to the battlefield the sky takes on a golden color, constantly hundreds of rays start to fall against the ground, most of them hit the creature's horns. However, this did not show any reaction, because contrary to what is imagined, those rays feed the beast, his body is surrounded by an incomparable electrical aura protecting him. Aries can achieve Lightning Speed, their attacks are charged with insane charges of electricity, equivalent to 30 lightning bolts in a single attack. Minimal contact can lead to the death of your opponents. Its energized claws are capable of spraying Adamantium easily, in the end its brute strength is not so prominent, but enough to turn the entrails of a common camper inside out.
 
Levels 200: Its electricity becomes unique, capable of destroying immunities to the element, thus seriously injuring even immune and its speed becomes capable of following the Light Speed.

 
Spirit - Taurus 
 
A humanoid bull of approximately 9 meters, has fur in few places on the body such as the back and forearms. A short tail, huge horns and a scary jaw.
 
Levels 1oo: Taurus compared to Aries, has no speed. His movements are slow and heavy, however his entire body appears to be as sturdy as Vibranium. Being able to destroy part of a city at full strength and cause earthquakes of thunderous destructive scales.
 
Levels 150: Now, Taurus has the resistance of its leather equal to the Divine Metal, its attacks with full strength are compared to that of a God of Strength. It can destroy an entire City and shake a state. 


Spirit - Gemini

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This creature appears to be two decomposing human bodies, forcibly fused by a metal plate in its torques ... This one has 4 legs and 4 arms, as well as 2 triangular shapes with skeletal mouths, which should be heads.
 
Levels 50: Gemini when summoned, resides intangibly on the battlefield with a black aura around them, is applied up to 20 meters away around them. In addition to exercising a unique and total control over this aura, each living being that comes into contact with it, will have its soul and body, both subdued by an illusory dimension outside this universe after passing 5 rounds in constant contact with it. Once inside this dimension there is no turning back unless the offspring wants it that way, otherwise the bodies will slowly deteriorate and your mind will succumb to despair. 

Spirit - Cancer

Another animal figure, however only the torso resembles something humanoid, the figure is dark, its entire body appears similar to the characteristics of a crab. 8 legs filled with thorns support your body, huge clawlike claws in place of your arms, rotten water drips through the holes throughout your body, from the beginning of your abdomen to the top of your head, there are 2 rows of huge, dirty teeth, then your face doesn't exist.

Levels 50: Cancer when summoned by the offspring of Urania, brings with it a wave of rotten water, flooding the battlefield. It in turn has nothing but dirt, bones, garbage, blood and decaying human pieces ... Certainly some disease would be generated with all that shit, but it would be the least of the worries of anyone who was face to face with this horrendous creature of 4 meters. Cancer once in the fight, he does not stop advancing against his opponents without thinking, his attack is overwhelming and his sharp claws do not forgive any meat, the huge jaw that makes up his torso swallows and tortures whole enemies to death. Its attack is powerful, however its true ability presents itself which is attacked, because every time it receives some type of attack. Your body divides into small pieces before it regenerates,

 

Levels 100: Things get more complicated when striking Cancer now, their thousands become millions and they all carry toxic, incurable poisons in their claws. Your body not only regenerates, it gains 10x the previous size, this has no end and Cancer will never stop attacking, multiplying and growing, unless the offspring desires it.
 
Spirit - Leon
 
The personification of savagery, a 2-meter humanoid figure, with feline features like a true lion, has fur all over his body, including a large, rebellious mane surrounding his head. A long tail and sharp claws, his features are frightening and his teeth can devour an entire man, without much difficulty.
 
Levels 50: Leon is the incarnation of brutality, this spirit is rebellious, however loyal to his offspring. Such a force can counteract and perform functions, as if “self-invoking” the battlefield, even without the user's permission, but it does so aiming to protect it, in sacrifice instead. Leon does not have a potential differential, its combat, strength and speed twice that of its bearer, and devastating attacks, destroying Vibranium with its claws. 
 
Levels 100: Leon's real potential appears at this level, the spirit is able to summon legendary beings, Colossal Chimeras up to 10 meters high. These have a control over medium on the light, besides Chimeras that mix the elements to give form to others. 
 

Spirit - Virgo

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An angelic figure, her features may resemble those of a few times, such as her claws instead of her feet, or her enormous wings. His entire body is dyed by a pure shine, lucido that permanently blinds anyone who faces such radiance. Even though, due to the brightness, many cannot see that celestial being, they feel in their soul, in their body ... Each molecule of your being that in front of you would be an inexplicable beauty, there are no exact words or reactions to describe and appreciate it is not an option.

Levels 70: When called into action on the battlefield, Virgo completely darkens the sky only with her presence and healing (Able to close deep cuts, heal diseases and save from curses) constantly her offspring and her allies ... The radiance of his body illuminates the whole scene, so it doesn't take long for the sky to start “raining” white and pure feathers, reaching an area of ​​50m around him. These, when in contact with any being, will begin to destroy your body according to the points that those plumes touch. Meanwhile, Virgo sings a song, playing an invisible harp and this act imposes a reflective barrier, involving her offspring and herself.

 

Levels 91-120: Virgin at her peak is able to cover an area of ​​100m with the rain of plumes, in this it also develops curative capacity out of series. Being able to recover lost members of its offspring and its allies in an instant, its barrier does not change.

Spirit - Libra

An obscure figure, with his skin completely black, has 4 arms and 4 legs, uses his head is a kind of half circle, where only his deformed mouth exists. This one carries long chains, at each end there is a kind of grid.

Levels 50: Once on the battlefield, all but the offspring and those they desire will be imposed at a gravitational pressure equal to 1,000x their weight. After that, Libra's cursed and infinite currents will travel at sonic speed, this to chain their victims, who in turn will become unconscious after having their energy totally sucked, stored inside the cages. 
 
Levels 100: The power of gravity imposed on everyone's body on the battlefield (With the exceptions of the offspring's will), reaches 1,500x the weight of the targets.


Spirit - Scorpio

A creature in fact, not very pleasant to the eyes and ears ... This when its foreign body in motion, ends up producing horrible and traumatic sounds. Everyone who hears it feels as if dozens of lacrals invade their ears, enveloping their brains, their bodies make up 90% of the entire structure of a true scorpion. This containing 3 tails with large, sharp stingers, small but poisonous and piercing tweezers, in place of their arms.

Levels 50: Your presence in battle, transforms the scenery into a desert that extends to 100m, the air is scarce, dry and hot. The sands do not forgive any being, sucking the water from your body if they come into contact. Scorpio, on the other hand, releases toxic gases from the pores of your body, this gas can contaminate and make everything sick, consequently killing. In this scenario the presence of Scorpio is totally immune to tracking, its body can be totally invisible while attacking its victims. Its ferocity is similar to that of Cancer, however it has an unparalleled venom in its sting, capable of killing anything, almost instantly, when injected into its targets.
 
Levels 100: Now Scorpio can form an insane sandstorm, occupying the 200m around it. This will dry and slowly disintegrate any living being in constant contact, its poison is able to subdue immunities, and can destroy the organism of, even immune in moments.

Spirit - Sagittarius
 

Its appearance is the most 'common', among the other figures within the golden celestial spirits. A common centaur, carrying a black bow, although it has scars and decomposing openings all over its body, like a Zombie Chiron.

Levels 50: Sagittarius, on the other hand, does not have any extravagant utensils to be invoked, however it is one of the greatest assets of the offspring. Your shots are all at Mach 3 Speed ​​and your bow can manifest 3 types of arrows. The 1st is composed entirely of a blue light, which, when reaching its target, will generate a series of magical explosions in a chain, being able to destroy entire blocks, disintegrating any material it touches. The 2nd arrow, composed entirely of a black glow, separates into hundreds of smaller arrows and when reaching its targets, it opens cracks into the space that will suck your goals and send you to the ends of the star. 3 ° Arrow, is composed of golden energy, when reaching its target it will seal everything, in an area up to 50 meters from where to reach,

Levels 100: Your shots now reach Mach 7 Speed, Sagittarius can exercise at 4 ° and the last arrow. This in turn is entirely composed of red rays, when reaching its single target a hole will be opened at the point of hit, but it will not be a physical wound, the hole made will suck the essence of the target. 

 

NOTE: Only one arrow every 2 turns can be fired by Sagittarius.

Spirit - Capricorn

It resembles a silhouette of an adult woman, but instead of her legs there is only a tail made of red algae. Its entire body is filled with scales, its head is the only point that actually resembles a goat. Being an elongated, whitish structure with long horns facing backwards, in addition to this, only a white goatee at the tip of the chin.

Levels 150: Capricorn, on the battlefield reverses the effects of enemies' abilities. As well? For example, reverse the regeneration or healing ability. So instead of the opponent being healed, he would hurt himself trying it. The fire can freeze or simply not burn, the ice will not freeze and it can ignite, miracles will not happen and there can be the opposite, the disgrace, so on according to the will of the offspring. The emotions of their targets will also be reversed, if they hate their offspring or Capricorn, they love them and so on.

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Levels 200: At this level, Capricorn even redirects neural signals from the moment they are sent from the central nervous system to the peripheral nervous system. Moving your left arm forward will move your right leg back. To clench your fists you will have to extend your toes. Moving your head one way will have to turn the other way. The person would try to move some part, but the signals would be sent to random parts of the body.

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Obs: Only beings of similar power level to yours.

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Spirit - Aquarius

A type of mutant mollusk. He has the human trunk, full. Four long and wide giant tentacles like those of an octopus. The spacious torso has full breasts, appearing to be a mammal, its head has a kind of face with green eyes and a zigzag mouth, apparently similar to that of a tortoise with a fat chin. In the upper part where the arms were supposed to be, it has four more tentacles, smaller and thinner. In much of his body, especially in the upper part of his tentacles, he has many scars, from battle or caused by his victims.

 

Levels 50: Aquarius when invoked in the field brings with it a huge tsunami of black waters, full of curses that will incapacitate and drown anyone in contact. This wave will not simply spread, it will occupy a region on the ground 1km around it, being more than 40 meters deep. Within these waters, Aquarius gains greater tenacity, getting more than 100 meters in height and thickness, the image of a true bloodthirsty Kraken, destroying and killing all the targets of the offspring.

Levels 100: Aquarius at this level has tremendous control over such black waters, everyone who falls in these waters will be overwhelmed by tortured souls, to the bottom where they will drown.

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Spirit - Pisces
 
Apparently a mermaid, but no charming Ariel. The horrendous thin creature, with wounds in sores is half human, half fish has a thin torso, instead of lungs it has gills, openings in the region above the chest. Her face is thin, her teeth sharp and her eyes small, her hair long. Gray, hard skin, large hands with thin, sharp fingers. The tail is long like an electric eel.
 
Levels 50: The fish creature when summoned to the field, has no movement and acts, literally like a fish out of the water, if applicable. While struggling decadently, trying to "breathe", Pisces becomes something seemingly useless, however Pisces has unique potential. When any hostile attack is directed at your offspring, the attack is automatically diverted to Pisces, reaching your body. These magical, physical attacks when they hit Pisces, will automatically redirect the damage received to its origin, that is, your opponent.
 
Levels 100: Pisces receives its movements and can now “swim” in the air at a speed of mach 6. Its touch absorbs all the vital energy of the beings it reaches in a few minutes.

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Obs: Lasts only for the period of two attacks.

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Diamond Key

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Serpentarium

Ophiuchus the most powerful, capable of surpassing all the Celestial Spirits, including those of the Zodiac (Gold). Its shape is that of a gigantic snake more than 200 meters wide and approximately 100 meters thick. His skin is dark as if reflecting the vision of space, it brings with it a unique darkness. Even the children of Hades or other gods of the underworld can see and distinguish with ordinary darkness. 
 
Levels 100: Orphiuchus on the battlefield, in addition to the black and mirrored layer of its skin, another more dense layer composed entirely of its unique shadows. As for this, Orphiuchus exerts total control, although he is unable, at this level, to project it beyond 40 meters of his body. The colossal snake is immune to psychic attacks, responding only to offspring, its body is a true unbeatable complex, its black skin does not reflect the scenery of space for nothing. Everything that approaches 20 meters from the snake, is sucked with the force of a black hole towards the snake, so its skin absorbs and sends to the vacuum of space, from magical and physical attacks, solid matter, liquid or gaseous. Your skin not only absorbs, it can also release attacks or absorbed objects.
 
Levels 200: Orphiuchus' shadows can spread up to 300 meters, covering a similar altitude around it. These shadows will incapacitate thousands of opponents, with just contact. When inside this dense darkness, all beings will have their senses harmed, like a curse. Within these shadows there is only a pitch where nothing can be seen, sounds cannot be heard and presences cannot be felt ... Simply the emptiness, only the offspring will know what happens or does not happen there, ordering, if desired, Orphiuchus to attack the disabled targets.

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