top of page

GOD OF BALANCE

HISTORY

In Norse mythology , Váli was one of Loki's sons. It is mentioned in the Gylfaginning section in Edda in prose by Snorri Sturluson . After Baldr's death, the Æsir pursued and captured Loki.

'' Nú var Loki tekinn griðalauss ok farit með hann í helli nökkvorn. Tá tóku þeir þrjár hellur ok settu á egg ok lustu rauf á hellunni hverri. Árá váru teknir synir Loka, Váli ok Nari eða Narfi. Brugðu æsir Vála í vargslíki ok reif hann í [sundr] Narfa, bróður sinn. Tá tóku æsir þarma hans ok bundu Loka með yfir þá þrjá [egg] steina, einn undir herðum, annarr undir lendum, þriði undir knésfótum, ok urðu þau bönd at járni. - Editing by Eysteinn Björnsson. ''

'' Now Loki was granted no more respite, who was led into a cave. There they took three smooth stones, put them in trills and made a hole in each stone. Then they took Loki's children, Váli and Nari or Narfi ; and transformed Váli into a wolf that attacked and untwisted Narfi, his brother. The Æsir used their entrails and tied Loki to the three rocks: one is under his shoulders, the second under his back, the third under his lower limbs; and these bonds are covered with iron. - Portuguese translation of the Brodeur translation. ''

An enigmatic stanza in Völuspá seems to refer to this event and was probably the source that Snorri used. Vali, son of Loki, is unknown to others. It has been suggested that Völuspá's stanza actually refers to Váli , son of Odin , and that Snorri created the character of Váli, son of Loki, to make sense of the story. [3] [4]

CHILDREN OF VALLEY

Appearance: Váli's children are endowed with a beauty equal to Freya's offspring, their hair is dark as night, thin and extremely straight. The eyes follow the navy blue, gray or black color, responsible for giving a severe and morbid look. The body is sculpturally pale and defined or, in rare cases, it can appear with extremely dark black skin, like its father who often prefers to remain passive in the physical characteristics of his children.


Personality: They tend to be cold and calculating, like their father. Faced with any situation that involves death, the children are unshakable, as if a reason for suffering and loss did not exist for them.
They tend to be loyal and friendly in genuine friendships, but when they discover that someone has betrayed them, they immediately explode, creating an entirely painful and perfect plan of Vengeance, since this is the area where they are born

SKILLS

Passive Skills

 

velocity

 

Level 1-10: The offspring moves at 400 km / h.

 

Level 11-25: The offspring moves at 800 km / h.

 

Level 26-35: The offspring moves at 1200 km / h.

 

Level 36-50: The offspring moves at 1600 km / h.

 

Level 51-99: The offspring moves at 2000 km / h.

 

Level 100-150: The offspring moves at 2400 km / h.

 

Level 151-200: The offspring moves at 2800 km / h.

 

Level 201-250: The offspring moves at 3200 km / h.

 

Level 251-300: The offspring moves at 3600 km / h.

 

Wolf Curse

 

Vali, son of Loki, was cursed to take the form of a wolf and thus kill his blood brother. The curse was passed on to his offspring, who will still have lupine characteristics, but not being an irrational and uncontrolled being like his father.

 

Level 1-10: The five senses of the offspring are very sharp, being able to see, hear and smell smells from a few kilometers away.

 

Level 11-25: As an "animal part", the offspring can communicate with animals and animal beings.

 

Level 26-35: At this level, the offspring acquire the ability to imitate some physical abilities of land animals (running fast, climbing surfaces, etc.)

 

Level 36-50: At this level, the offspring acquire the ability, for 3 rounds, to imitate the skills of aerial and aquatic animals (gliding [not flying], breathing underwater, etc.). The offspring can only imitate the ability of one animal in these groups at a time and need to wait 2 rounds before using it again.

 

Level 51-99: Offspring acquire the ability to command animals without questioning their orders.

 

Level 100-150: The offspring acquire the ability to command mythological animals, except the most powerful ones reaching the level similar to that of a deity (like Fenrir).

 

Aesir's Physology

 

Despite having two versions, one in which he is the son of Loki and the other which is the son of Odin, one fact about Vali did not change: he was a little like Aesir. As an Aesir, one of the two clans of gods, Vali had different attributes that made him different from other beings in Norse mythology. These attributes are passed on to their offspring.

 

Level 1-10: The offspring has a resistance equivalent to that of wood and the strength to destroy it. She has basic knowledge of hand-to-hand combat. The offspring show little fatigue, even if they are activated that require a lot of effort for a long period.

 

Level 11-25: The offspring have a resistance equivalent to that of iron and have the strength to destroy it, and have intermediate knowledge of hand-to-hand combat. Offspring now show great resistance to poisons and other toxins that can harm them, as well as skills involving biological factors.

 

Level 26-35: The offspring have a resistance equivalent to that of steel and the strength to destroy it. Your regeneration now heals larger wounds on your body and has advanced knowledge of hand-to-hand combat. So the offspring develops a certain resistance to elemental attacks and the capacity to adapt to whatever environment they are in and any changes they undergo, which will allow them to follow their enemies wherever they go.

 

Level 36-50: The offspring has a resistance equivalent to that of titanium and the strength to destroy it. She has the equivalent knowledge of a hand-to-hand master. Offspring develop great resistance to mental and emotional attacks, resisting even the chatter of manipulators.

 

Level 51-99: The offspring have a resistance equivalent to that of the diamond and the strength to destroy it. Your regeneration now heals terrible wounds on your body and has superior knowledge of hand-to-hand combat. The offspring develops great resistance to energy attacks and powerful physical and kinetic impacts, being less affected by them.

 

Level 100-150: The offspring have a resistance equivalent to that of adamantium and the strength to destroy it. She has incredible intelligence, the ability to analyze and predict the possible movements of her enemies. The offspring feel no pain, they can go on fighting while their mind ignores all the pain and damage their body has suffered and can adapt to them to continue.

 

Level 151-200: The offspring have a resistance equivalent to that of vibranium and the strength to destroy it. Its regeneration can now redo limbs torn from its body and it has such a skill with hand-to-hand combat that it can make impossible movements without problems. Now, the offspring have an absurd resistance to attacks that involves the inside of their body, being necessary to be stronger than them for this to affect them.

 

Level 201-250: The offspring acquire great resistance to magic, being necessary to be stronger than it to affect it, and also to blades and piercing objects that come to their body, having a great difficulty to pierce it, unless they are more durable than her body. Finally, he acquires a strong willpower against possessions, being able to fight internally against those who invaded him in order to expel him.

 

Level 251-300: The offspring acquire a resistance in their soul that even those with soul control on a global scale find it difficult to affect it, the same goes for those that affect their soul, being necessary to be 50 levels above it to affect it . She also receives immunity from mental, emotional and elemental attacks.


 

Assassin Avenger


 

As Odin's son, Vali was known as the one responsible for avenging Baldur's death by killing his murderer, Höd. However, as Loki's son, he is the murderer of his own brother, Narvi, despite not being in his own conscience at that time. The offspring will present both sides of avenger and murderer.

 

Level 1-20: As an assassin, the offspring has the ability to use any weapon that falls into their hands, with the skill still at the basic level. The offspring have quiet steps, making no sound when walking and without leaving traces to walk. She also has a mask that allows the offspring to hide their thoughts and feelings, making it difficult for them to read them.

 

Level 21-40: The offspring has the ability to use any weapon that falls into their hands, with the skill still at the intermediate level. The offspring have very high senses, being able to hear sounds normally inaudible to others (lower and higher frequencies), to feel practically imperceptible sounds and to see details of objects very far away. She can also move freely around the environment, using her parkour skills, is able to climb even smooth rocks with bare hands.

 

Level 41-60: The offspring has the ability to use any weapon that falls into their hands, with the skill still at the advanced level. The offspring are able to read the movements of the enemies 'bodies, allowing them to predict certain movements of the enemies' bodies and thus react. Offspring also acquire the ability to completely disguise themselves in their environment, regardless of their environment.

 

Level 61-80: The offspring has the ability to use any weapon that falls into their hands, with the skill still at the master level. The offspring are able to perceive any trail or trail left behind by someone and through these, track their target. She is also able to disguise herself, being able to completely change her voice while acting completely naturally, being able to mix in a crowd without being noticed.

 

Level 81-100: The offspring has the ability to use any weapon that falls into their hands, with the skill still at the top level. The offspring can perceive the enemy's intention to kill, or at least hurt, then release an absurd murderous aura that will cause many opponents to tremble in fear before him. Also, when she receives a physical attack from her enemy, she will be able to counterattack immediately, causing twice as much damage to her enemy as she previously did.

 

Level 100-150: From that level, the offspring when they see innocent blood spilled or one of their dead allies, the offspring will become enraged and through their fury, they will be strengthened, increasing their powers and abilities 3 times. Offspring can detect lies, never being deceived by them. Everyone who stands against the offspring will lose their immortality, if they have it.

 

Level 151-200: Now, your aura of fury can influence and affect your allies, as well as increasing your powers and abilities by 3 times as well. If the offspring is attacked, the offspring can block an attack with a weapon they have and send it back to the enemy, having six times the original power launched against them. The offspring's cold and vindictive gaze will cause any enemy to be paralyzed with dread when they feel the offspring's gaze on them. Anyone who stands against their offspring will lose their immunities.

 

Level 201-250: Now, with their fury, the offspring can increase their powers and abilities and those of their allies by 6 times. When she is overcome with anger, no other feeling can overwhelm her, making her offspring unstoppable, uncontrollable and tireless until the person responsible for her anger has ended. Everyone who stands against the offspring will lose their resistance.

 

Level 251-300: Now, with their fury, the offspring can increase their powers and abilities and those of their allies by 9 times. The offspring are capable of making critical attacks when reaching key points in the enemy's body, causing up to 10 times more damage than at any other point, negating the regeneration at that point. Everyone who stands against their offspring will lose their senses.


 

Survivor


 

As Odin's son, Vali was said to be among one of the survivors of Ragnarök. But also, as Loki's son, his end was never mentioned after his father's arrest and the death of his brother. It is only said that he fled the cave where such events occurred and was never seen again.

 

Level 1-30: The offspring can perceive when they are about to enter a battle or someone is about to attack her or one of her allies, being able to react to movements up to 2 times faster than theirs. This ability is only for a first attack (sometimes surprise) or for a battle before starting.

 

Level 31-60: The offspring's aura is reduced, reducing the release of their energy in a way that makes it difficult for others to perceive their presence. At this level, the offspring can also adapt to any change in the environment, thus continuing to fight and survive on the battlefield with all its changes.

 

Level 61-90: The offspring acquire the experience to enter any place that is closed or restricted and leave it, or even places that are locked, their body being flexible and conscious enough to escape from places and bonds that arrest.

 

Level 91-120: While fighting, the offspring and their allies will have battle advantages, wounds stopping bleeding instantly, preventing blood loss, and restraining damage from spreading (such as poisons or powers with similar spreading powers) at one point on your body.

 

Level 121-150: From that level, the offspring can avoid if followed or tracked by enemies and people who want their bad, and can remain hidden until it is found. The ability only prevents it from being followed or tracked, not from being found.



 

Solo Playing

 

Level 200: When the offspring are fighting alone against a large number of enemies or a single powerful enemy, this ability will activate, showing several runes throughout their body. Any disadvantage that your enemy casts against her, will be immediately thrown back at him while the offspring remain intact (like, they used a power that makes him weaker, so the offspring will be normal and whoever has the effect on him will stay that way); any ability the enemy uses to strengthen himself, he will also receive; if the enemy uses the same element or technique against the offspring, his body will adapt to it, thus becoming highly resistant (potentially immune). It lasts five rounds, needing five more to use again.



 

Absurd Development


 

As Odin's son, it was said that Vali at just one day old has aged to the point of achieving a body and abilities belonging to that of a fully developed adult, both physically and mentally. Like his father, the offspring will have an absurd development, being practically a young prodigy.

 

Level 1-50: The offspring learned everything faster than other demigods, learned to walk, talk, learn and do things faster just by witnessing the skills (does not include powers of other beings). One of her main skills that she developed early is the ability to use a bow and arrow easily.

 

Level 51-100: With their eyes, the offspring can observe the smallest details of their enemies' movements, thus being able to predict the physical movements they will make.

 

Level 101-150: The offspring, from that level, can follow and react to movements up to 5 times faster than her. With their senses, the offspring can feel the whole environment around them, find enemies and discover information such as number, species, weapons and main type of skills.


 

Fierce Side


 

Vali, as Loki's son, was transformed into a wolf by a power of the Aesir and so he killed his brother, Narvi. Even after so long, this curse he suffered did not abandon him and was still passed on to his offspring, who will have characteristics of wolves.

 

Level 1-20: The offspring have sharp claws of the wolves, as well as their prey, these having the resistance of the iron and being able to cut and pierce it. The offspring have mega sensitive senses, being able to see in the dark, hear minimal sounds up to 1 km away and differentiate very weak smells.

 

Level 21-40: The offspring's claws and fangs have the strength of steel and can cut and drill through it. 

 

Level 41-60: The offspring's claws and fangs have the strength of titanium and can cut and drill the same. A liquid made from a small portion of your blood is secreted from the claws, which causes great pain and moves through your body like a poison, canceling its regeneration.

 

Level 61-80: The offspring's claws and fangs have the diamond resistance and can cut and drill the same. 

 

Level 81-100: The claws and fangs of the offspring are adamantium resistant and can cut and perforate the same. From that level, the offspring show their fierce side, making the creatures that resemble animals or have animal characteristics submit to it. There will still be resistance from mythological creatures to this submission, while divine animals (eg Fenrir) are not affected.

 

Level 101-140: The claws and fangs of the offspring have vibranium resistance and can cut and drill the same.

 

Level 141-180: In the offspring's mind, it will awaken the mind of the wolf that once took control of his father's mind. Its fierce and terrifying howl being audible in the minds of all those with telepathic powers, causing horrible terror in its victims who do not know if they are facing a thinking being or a wild animal.

 

Level 181-220: The claws and fangs of the offspring have the resistance of Divine Iron and can cut and pierce the same.
 

Let Ragnarök Come

 

In both versions, it was said that Vali would appear again at Ragnarök. For this battle, he must be prepared. Your offspring in the same way. On its back, there is a symbol of 3 triangles, representing Yggdrasil and its nine worlds. When the offspring starts the fight, the mark will shine, making a crystal armor to fight on your body.

 

Level 1-10: The armor will initially be composed of gauntlets, these having the strength of the iron. With them, the offspring is able to grip any surface, even slippery, quite firmly.

 

Level 11-25: The armor now receives the boots, the entire set being upgraded and having the strength of the steel. With them, the offspring is able to "take off" to move quickly and avoid attacks.

 

Level 26-35: The armor now receives the breastplate, the entire set being upgraded and having the strength of titanium. With it, the offspring can absorb 50% of damage from attacks by those weaker than themselves, those having no effect.

 

Level 36-50: The armor now receives the metal mesh, the entire set being upgraded and having the resistance of the diamond. With it, the offspring can better resist cuts and perforations made against them against beings of their level.

 

Level 51-99: The armor now receives the helmet, the entire set being upgraded and having adamantium resistance. With it, the offspring will not be affected by attacks and powers that reach your senses.

 

Level 100-150: Upon reaching this level, the armor also becomes equipped with a shield, the whole set being upgraded and having the resistance of the Divine Iron. The shield will store the kinetic energy of each hit it receives. Then, the offspring can hit their enemies with it then release the energy at once, causing great impact.

 

Level 151-200: Upon reaching this level, the armor becomes equipped with an ax. This weapon has the characteristic that when it hurts the enemy, it will freeze the wound immediately, preventing the healing of those who are weaker and making it harder for those who are stronger. This effect will remain even in a very high temperature environment.

 

Level 201-250: Upon reaching this level, the armor becomes equipped with a long pair of chains. This weapon has the characteristic that when it hurts the enemy, it will burn the wound, causing damage continuously as if they were on fire. This effect will remain even in a very low temperature environment.


 

Regeneration


 

Level 1-25: The offspring have a special regeneration, capable of healing minor injuries to their body.

 

Level 26-50: Your regeneration heals medium injuries to your body.

 

Level 51-99: Your regeneration heals large wounds on your body.

 

Level 100-150: Your regeneration heals terrible wounds from your body.

 

Level 151-200: Your regeneration can rebuild limbs that have been ripped from your body, as well as organs.


 

Active Skills


 

Avenger's Bow


 

Vali, son of Odin, is the god of vengeance, being known for avenging Baldur's death. With his bow, he aimed at the alleged assassin, Hodr, killing him easily with his arrows. The offspring can invoke a black bow, with which they can shoot arrows to hit their enemies.

 

Level 1-10: From the beginning, the offspring can summon their bow and use it to shoot. The arrows are made from the energy of the offspring, but they hardly use up their energy, thus allowing them to shoot almost infinitely. The arrows, despite being of energy, are physical and have the same effect as normal arrows. The arrows have the same speed as the offspring.

 

Level 11-25:

• Guide arrows: these arrows have the ability to follow their target once they are launched, making the necessary maneuvers to reach their target.

• Arrows of Fire: these arrows ignite as soon as they are shot, causing what they reach to burn as soon as they come into contact with it.

• Poisonous arrows: these arrows reach their target, releasing a toxin that reduces their attributes by up to half of their original.

 

Level 26-35: 

• Explosive Arrow: These arrows explode when approaching the target. The strength of the impact depends on the energy the offspring put into it, so it can have the strength to knock down a wall or, at most, knock down a building.

• Electric arrows: these arrows release strong electrical discharges when they hit their enemies, paralyzing them. Arrows can paralyze an enemy for 4 rounds when hitting or take everyone in an area and paralyze them for 3 rounds.

• Shard Arrows: These arrows explode when approaching the target, but instead of causing an explosion, they release thousands of mini shrapnel of mithril that when piercing their victims prevents the healing of wounds unless the shards are removed.

 

Level 36-50: 

• Penetrating arrows: these arrows rotate after being released, spinning at such a speed that they are able to pierce irons as resistant as the skin of the offspring.

• Phantom arrows: these arrows, after being released, create images of you that are interspersed, making it impossible to distinguish the true from the images through the senses:

• Illusory arrows: these arrows after hitting the enemy, even if they only touch, will put you in a mirage that will see the world as if it were enveloped in a mist and the offspring and their allies mixed in it, making it very difficult to distinguish it from the mist.

 

Level 51-99: 

• Energy Arrow: These arrows are made purely of energy, but they immediately fall apart when approaching their target. When they fall apart, they will cause such an explosion that they can even sweep a block easily.

• Stormy Arrow: when these arrows are shot, they will concentrate the air around it, creating a swirl of fast and cutting winds that will cut everything less resistant than the offspring.

• Multiplier Arrow: when these arrows are shot, they will multiply, becoming 20 arrows that will go towards the enemy. From level 100 onwards each arrow will become 100.

 

Level 100-150: 

• Elderly arrows: these arrows when they hit the enemy will stick to your flesh, in such a way that it is necessary to be 30 levels stronger than the offspring to remove it. The arrows will absorb the enemy's energy until they run out of energy, which occurs in 3 rounds.

• Arrasa-Quarteirão arrows: these arrows can only be shot one at a time, unlike the others. This will be launched into the air, but will only fall in the next round, following the battle of the offspring. Upon reaching the ground, she will have the strength to take an entire block and several nearby ones in an incredible explosion that will leave a deep crater in place. Cooldown time to use again is 3 rounds after use.

• Invisible arrows: these arrows become invisible when launched and change their shape so that they cannot be detected. The only clue that can delete them is an almost undetectable breeze, which has been accompanying them before reaching the target.

 

Level 151-200: 

• Impact arrows: when these arrows are shot, they charge their energy at the tip. When they approach the enemy, they release a shock wave that affects only enemies, pushing them away.

• Directional arrows: these arrows are simple vector arrows, that is, when reaching an enemy, he will have his body pulled as if he had a force that forced him to go in that direction. The offspring will be able to control an enemy hit by this type of arrows, being able to change the direction of the vector up to 5 times before losing effect.

• Hunting arrows: these arrows cause up to 200 arrows to appear around the offspring that will be shot at the same time and with the same force, which may have the effect of any of the arrows already mentioned, except the Arrasa-Quarteirão, Invisíveis , Energy and Multiplication.

 

Level 201-250: 

• Dark Arrows: these arrows will be made of shadows, and when throwing them into the sky, they will create vortexes of darkness that will attract everything (except the offspring) to their interior and will destroy everything inside. Cooldown time to use again is 3 rounds after use. Cannot be used on Hunting Arrows.


 

Light Manipulation


 

Vali, the son of Odin, was considered the personification of light, more specifically of the days approaching spring. The offspring, because of this, will have control over the light.

 

Level 1-20: The offspring will have small control of the light.

 

Level 21-40: The offspring will have medium light control.

 

Level 41-60: The offspring will have high control of the light, reaching a block.

 

Level 61-80: The offspring can reach several blocks.

 

Level 81-100: Offspring can reach a neighborhood.

 

Level 101-120: Offspring can reach a city.

 

Level 121-140: Offspring can reach several cities.

 

Level 141-160: The offspring can reach a state.

 

Level 161-180: The offspring can reach several states.

 

Level 181-200: Offspring can reach a region.

 

Level 201-220: Offspring can reach several regions.

 

Level 221-240: Offspring can reach a small country.

 

Level 241-260: Offspring can reach an average country.

 

Level 261-280: Offspring can reach a large country.

 

Level 281-300: Offspring can reach a continent.


 

Inner Wolf


 

Vali, son of Loki, was transformed by a magic of the gods Aesir into a wolf, which he transformed into and killed his brother, Narvi. That magic did not pass, no matter how much time passed. This magic reached its descendants, however weaker, allowing them to have control of this transformation, taking different forms with different abilities.

 

Level 1-30: The offspring will have larger, more visible teeth, longer claws, hairy hands and eyes with a slit, like a beast's. The offspring's eyes are bright, indicating that their ability to predict enemy movements with the slightest hint of body movement is activated. The enemy's body will also experience a terrible fever that will make him expend energy and tire faster when his offspring are against him. At this level, the speed of the offspring increases by 3 times as well as their strength and resistance.

 

Level 31-60: The offspring's body will be completely covered with hair, presenting various characteristics of the wolf as snout, ears and tail, but maintaining characteristics as being bipedal. The claws of the offspring in this form are poisonous and can have three different effects: terrible pains throughout the body that only increase as the enemy tries harder, acidic poison (that is, not only poisons worsening the enemy's physiological abilities more and more, it also corrodes the enemy from the inside) and sedation of the affected area (if it reaches the arm with poison, it will be dormant and unusable for combat). At this level, the speed of the offspring increases by 5 times as well as their strength and resistance.

 

Level 61-90: The body of the offspring will resemble the human less and will become more animal, being able to walk bipedal as well as running on four legs, being the link between man and the generation, being more ferocious than human. The claws of the offspring in this form can now convert the energy of the offspring into four elements that they will use to attack: the claws of fire will burn the enemy from the inside, being worse in the area where they received the wound, the ice claws will freeze the enemy's body from the area that hit it, the thunder ones will give a terrible shock to enemies when they hit them and can generate electric shock waves that hit the surrounding area. At this level, the offspring's speed increases 10 times as does their strength and endurance.

 

Level 91-120: The offspring's body has almost no human characteristics, being the fusion of a large monster with a giant, prehistoric wolf. At this level, the claws of the offspring will be made of pure energy, since it can be launched hundreds of meters away, leaving terrible marks as if tears in the victim's flesh. At that level, the offspring's speed increases by 15 times as does their strength and endurance.

 

Level 151-180: The offspring's body totally becomes that of a wolf, showing no human characteristics other than the ability to speak, being more of a modern wolf the size of a horse. With a howl of his in this form, he is able to shake the ground and launch a shock wave that will send enemies away. Its energy spills out of your body, forming a small pack that will attack the enemy following your commands, their bodies being made of pure energy and capable of freezing the enemy instantly upon reaching. At this level, the offspring's speed increases by 20 times as does their strength and endurance.

 

Obs .: In order to use the powers in a certain way, it is necessary that the offspring are still to use it. The transformation will take 5 rounds, and you need to wait another 5 before using it again.


 

Final Vengence


 

The final revenge. The last act that the offspring can perform to defeat their enemies before they fall unconscious or die. The offspring will accumulate the damage they receive from their enemy's attacks, reaching the critical point (on the verge of unconsciousness or death), it will become energy that the offspring can use to create an ultimatum attack to defeat their enemies. You will spend all your energy for that moment.

 

Level 50: The offspring's attack will return will take 4 times of all the damage the offspring received from the enemy upon hitting it. This attack can only be used once every two matches.

 

Level 100: The offspring's attack will return will take 8 times of all the damage the offspring received from the enemy upon hitting it.

 

Level 150: The offspring's attack will return will take 12 times of all the damage the offspring received from the enemy upon hitting it.

 

Level 200: The offspring's attack will return will take 16 times of all the damage the offspring received from the enemy upon hitting it. This attack can only be used up to twice per combat, and cannot be used in the following case, or once per combat.

 

Level 250: The offspring's attack will return will take 20 times of all the damage the offspring received from the enemy upon hitting it.


 

Chains of Narvi


 

From the entrails of Loki's dead son, chains were formed that would bind him to three large rocks up to Ragnarok. Vali, turned into a wolf, had eaten a part of these entrails, which became chains within himself. This allowed the god to later use them at will. The offspring, in the same way, can generate these currents out of their body and use them to fight.

 

Level 25-35: The chains have the initial resistance of the steel, being able to destroy it and move freely, only depending on the will of the offspring, its speed being equivalent to hers. The offspring have access to two chains, each coming out of one of their hands.

 

Level 36-50: The chains now have the resistance of titanium, acquiring the ability to multiply (each can become another 10 chains), now being able to move freely, regardless of the will of the offspring (like, if someone attacks and the chain perceive and the offspring will not, it will move to protect it, almost as if it were a conscious being), so it will also be able to corner the enemy when pursuing it, and may suck its energy if it arrests it. The offspring have access to 4 chains.

 

Level 51-99: The chains now have the resistance of the diamond, prevents the enemy, if trapped, from teleporting or transmuting into an element to escape, and even if the enemy crosses a portal to another place, if he is attached to the chain , it will split into two, one part remaining with the offspring and the other continuing to arrest the enemy, not releasing it in any way. The offspring have access to 6 chains.

 

Level 100-150: The chains now have the resistance of adamantium, being able to release the energy of the offspring contained in them, thus giving powerful shocks and electrical discharges to those who are touching them. They also increase the enemy's sensitivity, making him more vulnerable to attacks by the offspring and more sensitive to pain and injuries caused by the offspring. The offspring have access to 8 chains.

 

Level 151-200: Chains now have vibranium resistance, now chasing the enemy, no matter where he is (if he crosses a portal, if the chain also crosses him, he will keep the portal open and continue to follow the enemy), it will restrict the powers of enemies (to level 1 if they are stronger than it and nullifying their powers if they are at your level), it will also poison them, leaving enemies slower, weak and tired. Offspring have access to 14 chains.

 

Level 201-250: Chains now acquire the resistance of Divine Iron and the offspring have access to 18 of them, 9 from each hand.


 

Disappeared


 

Level 200: It is said that after becoming a wolf, Vali (son of Loki) is no longer seriously seen until the day of Ragnarok. In fact, the son of the god of cheating had never been found after the day his brother died at his hands and his father was arrested. The middle Aesir hid in a place where no one found him, and so the offspring could also do it. She will have access to a separate dimension, where she can hide when injured and disadvantaged. She can stay for 3 rounds there, 2 times per event only, being necessary to wait 2 rounds to enter the dimension again. There, she will find herself safe to heal her wounds and restore her strength and breath.


 

Shadows of Duality


 

There is a duality in Vali's existence, now being Odin's son, now Loki's. It is not known which came first, but both are described in mythology. This duality allows the offspring to create a shadow of their own, a dark "reflection" of their normally invisible to the eyes of others, but capable of becoming visible to others by their own will or by the will of the offspring. It has strength, claws and speed equivalent to that of the offspring, allows the offspring to see and hear what they witness (being able to control it from a distance, one at a time), and when it receives damage, it is able to recover, as if it were done of shadows, unless it takes a lot of damage, then it will fall apart.

 

Level 1-30: The offspring can only make a "reflex" of yours, it will only last 3 rounds.

 

Level 31-60: The offspring can make 5 "reflexes" of you.

 

Level 61-90: The offspring can make 10 "reflexes" of you.

 

Level 91-120: The offspring can make 20 "reflexes" of yours, lasting 4 rounds.

 

Level 121-150: The offspring can make 50 "reflexes" of you.

 

Level 151-180: The offspring can make 70 "reflexes" of themselves.

 

Level 181-210: The offspring can make 90 "reflexes" of yours, lasting 5 rounds.

 

Level 211-240: The offspring can make 120 "reflexes" of themselves.

 

Level 240-270: The offspring can make 150 "reflexes" of you.

 

Level 271-300: The offspring can do 200 "reflexes" of their own, lasting as long as the offspring wishes.

 

Note: Although they have no soul, the "reflexes" are conscious, being able to learn and repeat actions, as well as becoming independent and rebellious if their offspring do not give them due attention and keep them under control, leading them to act alone or not obey their offspring. When invoking the maximum number of "reflexes" indicated per event, you will have to wait 10 rounds to invoke them again.


 

Loki's Witchcraft


 

Vali learned from his father, Loki, some spells, which can make it easier for the offspring in times of need, but most are simple. It is made through runes that will appear in the offspring's arms as she gets stronger.

 

Level 50-100: 

- Ansur: Through this rune, the offspring of Vali will be able to communicate with his companions, either speaking or mentally. A rune will appear on the arm of the companions to talk to.

- Eoh: Through this rune, the offspring can summon a riding horse, capable of walking on any terrain and running at the same speed as her.

- Mann: Through this rune, the offspring's eyes will shine as if they were illuminated crystals. She will be able to see the memory of a dead person or the past moment of a place or group of people, but she must know the specific moment or close to what she wants, otherwise she will see unwanted things before she sees what she is looking for.

- Yr: Through this rune, the offspring will be able to locate things and / or beings that are hidden in a place. Also with it, he is able to decipher codes and languages, the same appearing in the Nordic language (which the offspring can read).

- Rad: Through this rune, the offspring can visualize the spiritual world and everything in it, being able to speak with the beings who are there, without being affected by them.

 

Level 101-150: 

- Feoh: Through this rune, the offspring is able to increase in size, up to 50 times its original size. The same can be done with other beings and objects.

- Is: Through this rune, the offspring can make barracks, both to defend themselves and to prevent the entry / exit of others. Can be semipermeable (let in, but not out and vice versa)

- Hagal: Through this rune, the offspring can take themselves and 3 other people with them to a safe place, leaving the danger zone and becoming almost impossible to find it for the next round.

 

Level 151-200: 

- Thorn: Through this rune, the offspring can make something turn to dust, but only what fits in the palm of your hand (for example, you took a bullet in midair and used the rune, the bullet will be destroyed). From level 200 onwards, it can affect surfaces that you are touching (like, you held a sword that you were going to hit with your hands, the part where you are touching it will start to fall apart), but it will be a much longer process than the first.

- Ken: Through this rune, the offspring can exchange their light control for fire control, however they can only do this 3 times per event and the control lasts 4 rounds. While with the exchange, you cannot use the Lagu, having to wait 2 rounds after the end of the first exchange to do so.

- Lagu: Through this rune, the offspring can exchange their light control for water control, however they can only do this 3 times per event and the control lasts 4 rounds. While with the exchange, you cannot use Ken, having to wait 2 rounds after the end of the first exchange to do so.

- Nied: Through this rune, the offspring can destroy barriers or blocks that are getting in the way of reaching somewhere.

 

Level 201-250: 

- Jera: Through this rune, the offspring can slow the time around them up to 3 times, thus being "faster" than the others, but due to the wear and tear they suffer, they can only use 4 times per event, it is recommended to wait 3 rounds to use again. If you use it afterwards, you can only use it 2 times per event. Time slows down and returns to normal in the same round.

- Sigel: Through this rune, the offspring can totally blind their enemies for 2 rounds, dramatically increase the local temperature to a level that is practically unbearable, even for those who are resistant to it, or send those who are very close to themselves or their companions. away;

- Eolh: Through this rune, the offspring grants total protection to other people, and nothing from the outside can affect them, with this protection lasting 5 rounds. If someone destroys this protection before the time limit, the offspring will be immediately transported to the protégé to assist him.


 

Nature Control


 

It is said that Vali, son of Odin, was not only the god of light, but the god of nature. After a certain point, the offspring acquire the ability to control nature, thus being able to manipulate plants, rocks, animals (you can also talk to them), increase gravity (up to 20 times), mix in nature, absorb energy nature (if you are in a place with living beings), control the climate and control the elements (water, air, fire, earth and lightning).

 

Level 100-125: The offspring will have medium light control, reaching several blocks.

 

Level 126-150: Offspring can now reach a neighborhood.

 

Level 151-175: Offspring now hit a city.

 

Level 176-200: Offspring now reach several cities.

 

Level 201-225: The offspring now reach a state.

 

Level 226-250: Offspring now reach several states.

 

Level 251-275: Offspring now hit a region.

 

Level 276-300: Offspring now reach several regions.


 

Vali Duality


 

There is always an argument about Vali because there are two individuals with the same name, and his existence is not so certain. There is Vali on the "good" side, son of Odin who is a god of vengeance, and on the "bad" side, son of Loki who was cursed. This double existence and the uncertainty about it makes the god, and consequently his offspring, tend between both sides, that of the Aesir and that of the Jotun.

 

Level 300: Offspring only awaken this power at this level. It then has the ability to control light and dark energy and to control positive energy (allows to heal, create defenses that reflect energy and elements and convert to energy similar to that of the sun) and negative (allows to cause injuries that cancel any healing, overcome defenses, absorbs energy and elements and convert to energy similar to that of the sun).


 

Garou Shape


 

Reaching this level, the offspring awakens a last transformation, one that merges its almost human form with its fierce darkness. The whole body of the offspring will be taken by a dark black / purple mass, their eyes will glow blue, looking more like those of a beast. The offspring will receive a pair of spears, one as black as the mass that covers your body and the other as red as blood, both capable of obliterating Divine Iron with the force of its impact when launched at their opponents. The offspring can move at 50% of the speed of light and the mass that covers it has the same resistance as the offspring, that is, to reach its meat, it must first overcome the mass that surrounds it. It also acquires complete control of the light.

 

Level 180-200: The transformation will take 2 rounds.

 

Level 201-220: The transformation will take 3 rounds.

 

Level 221-240: The transformation will take 4 rounds.

 

Level 241-260: The transformation will take 5 rounds.

 

Note: Can be used 3 times per event.

bottom of page