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THE GOD OF REVENGE

HISTORY

In Norse mythology , Vidar or Vídar is one of the sons of Odin , [1] god associated with vengeance. His mother is the giant Gríðr , a friend of the gods. [1] He is so strong that no one but Thor and Magni can overcome him. [1]

His purpose is, in the battle of Ragnarök , to avenge the death of his father, killed by the wolf Fenrir , being one of the few survivors of that event. [2] [1] In this battle, Vidar kills Fenrir by opening his mouth and tearing him in half. [1] Vidar also survives the fire attacks of Surtur . [1]

CHILDREN OF LIVING

Appearance: Robust, they are muscular and always in simple and tight clothes.


Personality:: They are bipolar never having a fixed personality, but when they are angry they become the worst being in the world to want as an ally.

SKILLS

Passive Skills

 

Absurd Force

 

Vidar was said to be one of the most powerful gods in terms of brute force, such ability and passed on genetically to his descendants, making them one of the strongest in the Nordic pantheon.

 

Level 1-10: Since birth, Vidar's children have large and firm muscles, which allows them to lift up to one hundred tons from the start, in addition to making jumps capable of crossing distances of tens of meters.

 

Level 11-25: They already acquire the ability to destroy an entire block with their blows, by shocking their fists or punching the air in front of them they can create gusts or shock waves capable of destroying several houses.

 

Level 26-35: They already acquire the ability to destroy an entire neighborhood with their blows, by shocking their fists or punching the air in front of them they can create gusts or shock waves capable of destroying half a block.

 

Level 36-50: They already acquire the ability to destroy an entire city with their blows, by shocking their fists or punching the air in front of them they can create gusts or shock waves capable of destroying several blocks.

 

Level 51-99: They already acquire the ability to destroy some cities with their blows, by shocking their fists or punching the air in front of them they can create gusts or shock waves capable of destroying several mountains.

 

Level 100-150: They already acquire the ability to destroy states with their blows, by shocking their fists or punching the air in front of them they can create gusts or shock waves capable of destroying several cities.

 

Level 151-200: They already acquire the ability to destroy a country with their blows, by shocking their fists or punching the air in front of them they can create gusts or shock waves capable of destroying various states.

 

Lord of Silence 

 

Vidar was known as a silent god, being an extremely difficult man to be located, being constantly in stealth, such a skill and passed on genetically to his children, who learn from small to be stealthy.

 

Level 1-20: Passively the descendants of Vidar have a silent presence, which in turn prevents their own aura from being perceived, since it is completely neutral and similar to the environment in which it is. They cannot be perceived by psychic or mental abilities, and are not traceable by any of the five senses, unless Vidar's offspring so desire.

 

Level 21-40: At this level they acquire an even greater stealth capacity, the energies inside if your body stabilizes and becomes silent, making it impossible to feel or see your soul, or even feel or see your energies. Even when the offspring performs hand-to-hand strokes this does not change, being practically impossible to feel. 

 

Level 41-60: At this level, even the movement of the atoms around you is inhibited, this does not cause any cold, it just prevents the thermal energy of the offspring to be felt or glimpsed by someone. At this level its capacity is extended to the point that it cannot be felt even by the so-called "sixth sense".

 

Divine Immunity

 

Being children of a deity, they naturally have a special immune system, so they have various immunities and resistance.

 

Level 1-10: Vidar's children have immunity from disease since birth, and they also have an enviable vital force that prevents poisons and toxins from affecting their physical bodies.

 

Level 11-25: Being children of the God of Silence, they have immunity to sound attacks and their derivatives, such as attacks based on sound waves, sound illusions and other things.

 

Level 26-35: Since Vidar is said to be "as silent as a grave", his children are immune to attacks aimed at affecting his mind, whether his conscience or his subconscious, such a capacity is expanded so that any persuasive or manipulative abilities are completely useless before Vidar's son, as long as it affects his physical body or his mind / conscience. 

 

Level 36-50: The capacity of the previous level is increased, so it is impossible to get information from Vidar's son, even if attacks aimed at forcing his soul to speak are completely useless, it is also not possible to access his soul's memories.

 

Level 51-99: They then acquire immunity to the four basic elements of nature (Water, fire, earth and air), in addition to being immune to natural disasters, since Vidar was the symbol of incorruptible nature. 

 

Level 100-150: At this level, they have immunity to attacks originating from natural energy or from nature itself and its derivatives, with the trace of natural incorruptibility now more present, and it is now impossible to manipulate the matter and the soul of Vidar's son, too having immunity to the removal or neutralization of their powers.  

 

Level 151-200: At this level, Vidar's children acquire unusual vitality, possessing almost infinite vital energy and complete immunity from physical attacks, which includes even the fangs of Fenrir's descendants. It is also said to be able to resist the flames of Surt that burn everything in Ragnarok, due to this the children of Vidar are able to resist the flames of the children of Surt as long as they have a higher level than these.

 

Being a Restorer

 

Vidar, besides being considered a personified form of primitive nature, was also considered a symbol of resurrection and renewal, these titles grant some skills to your children.

 

Level 1-50: Initially, Vidar's children already have the passive ability to restore their own bodies at extreme speed, with minor injuries such as superficial cuts and burns regenerating in one round, medium injuries such as the cutting of small limbs and level things in at least three rounds and serious injuries like cutting large limbs like arm and leg have been received in at least six rounds, but it does not regenerate vital organs or decapitations. In addition, with each round that passes at rest your energies are reinvigorated by 10%, including your divine energy.

 

Level 51-99: From this level onwards, you will be able to regenerate vital organs in your body, such as the destroyed heart or the entire head, however, this is only valid if at least 75% of your body is in good condition, such action lasts a total of six rounds.

 

Level 100-150: At this level they manage to regenerate their body from any damage as long as 50% of it is in good condition, this act lasts a total of seven rounds. Furthermore, at this level they are already able to return from the dead as long as any member of their body remains whole, and it is necessary that twenty-four hours have passed since the time of their death.

 

Level 151-200: It takes only twelve hours for Vidar's son to return to life.

 

Note: They can only return from death three times per event.

 

The Green I

 

Being children of what is said to be an embodiment of primitive nature itself, the children of Vidar have a connection with a quasi-mystical force called "The Green", which is a primitive force that connects all forms of life existing in a planet and its matter, being called by some elementals as an ethereal plane inhabited by the consciousness of elemental and animal spirits.

 

Level 1-10: Initially Vidar's son has the ability to feel the ground within a 500m radius, being able to tell who or what is in contact, and what kind of thing is being done on him with extreme ease. They have the ability to see matter at a cellular level with a little effort, also being able to accurately tell the usefulness of certain vegetables, knowing the right way to extract their benefits, knowing what fruits are edible and whatnot. Vidar's offspring have an astonishing amount of vital energy, which allows him to make arid fields fertile or to regenerate cells with simple direct contact.

 

Level 11-25: From this level onwards, they have a geographic connection that covers an area comparable to a block from where the offspring is located, knowing basically everything that happens on that soil. The offspring is constantly emitting sex hormones that excite the sexuality of those around them, causing them to be attracted to him regardless of their sex, it is a sweet smell that even soothes the most ferocious animals, making them avoid the child of Vidar. In addition, they have the ability to connect to the consciousness of plants, being able to access their "memories", knowing everything they have experienced, also being able to talk to plants perfectly. 

 

Level 26-35: At this level, nature itself becomes allied with the son of Vidar, acquiring an even stronger conscience, allowing her to identify those with bad intentions against the son of the God of Nature and then acting on their behalf, the plants they gain greater size without Vidar's son controlling this, starting to attack the body of his opponents in different physical ways, the earth can change in different ways instantly in order to protect it. They are also able to read and interpret the thoughts of mythological animals and monsters perfectly, also being able to communicate telepathically with them. 

 

Level 36-50: Your mind joins with nature itself, then you can instinctively sense threats directed at it, your body then reacts instinctively to that threat, moving so that Vidar's son can dodge or defend against attacks and attack your opponent after this. Nature is also strengthened to defend Vidar's son, the plants become as resistant as adamantium and acquire an elastic and sliding characteristic, making it almost impossible to break the vegetables. In addition, even wild animals are attracted by the presence of Vidar's son, instinctively going to meet him to help him during his battles.

 

Level 51-99: At this level Vidar's son has already become extremely respected by nature, so elemental attacks used at a distance against them will be manipulated by nature spirits, causing them to return to their launchers without they have control over their attacks. They are also able to give orders to be mythological and wild animals, making them their faithful servants until a being of a higher level of offspring frees them from the order. 

 

Level 100-150: From this level onwards, any material attack will be manipulated by nature spirits and will return to your launcher, but this does not work in melee attacks.

 

Forest Sage 

 

Being the personification of the primeval forest and the imperishable forces of nature Vidar was well related to the energy of nature that involves creation. Because of this, their children receive an increase in their powers when they are in some forest area.

 

Level 50-60: Constantly the energy of nature is subconsciously directed to the children of Vidar, this energy works as another source for the powers of Vidar's son to function, in this way, even if his other powers are removed or neutralized, this it continues to work, since natural energy will function as an energy source, and this power cannot be removed or neutralized, since nature itself strengthens the offspring. Anyway, when they absorb their maximum limit of natural energy, this energy merges with the divine energy of Vidar's son, increasing the strength of his attacks four times. It also becomes risky to absorb the powers or energy of the demigod, as this leads people without training with natural energy to be petrified. Anyway,

 

Level 61-80: The form increases the physical and mental attributes of the offspring by four times, lasting five rounds without absorbing natural energy.

 

Level 81-100: Form increases the physical and mental attributes of the offspring by five times, lasting six rounds without absorbing natural energy.

 

Level 101-150: Form increases the offspring's physical and mental attributes sixfold, lasting seven rounds without absorbing natural energy.

 

Level 151-200: Form increases the offspring's physical and mental attributes sevenfold, lasting eight rounds without absorbing natural energy.

 

Level 201-250: Form increases the offspring's physical and mental attributes eightfold, lasting nine rounds without absorbing natural energy.

 

Level 251-300: Form increases the physical and mental attributes of the offspring by nine times, lasting ten rounds without absorbing natural energy.

 

Damage Absorption

 

The children of the God of Vengeance have the ability to turn enemy attacks into their own power in order to further increase their power.

 

Level 100: Vidar's descendants unconsciously have the ability to absorb damage done to their being. Any attack that affects your body, soul, mind or energy is instantly absorbed by the offspring, but not limited to this, any negative effect used against it is absorbed by the descendant of Vali. The absorption effect is instantaneous in the offspring, their physical, mental, biological, astral abilities and their own powers are improved depending on the scale and quality of the attacks used, reaching extreme levels and even some characteristics of the attacks used against them. The increases granted by the absorbed attacks are dispersed as the offspring use their powers, and yes, there is a limit to how much the descendants of Vidar can absorb,

 

Note: Absorbing too much can lead to self-disintegration

 

Improved Speed

 

His children have extreme speed, allowing them to do incredible things.

 

Level 1-10: They have the capacity to reach up to 300km / h.

 

Level 11-25: They have the capacity to reach up to 600km / h.

 

Level 26-35: They have the capacity to reach up to 900km / h.

 

Level 36-50: They have the capacity to reach up to 1,200 km / h.

 

Level 51-99: They have the capacity to reach up to 1,500 km / h.

 

Level 100-150: They have the capacity to reach up to 1,800 km / h.

 

Level 151-200: They have the capacity to reach up to 2,000 km / h.

 

Level 201-250: They have the capacity to reach up to 2,300km / h.

 

Level 251-300: They have the capacity to reach up to 2,600km / h.

 

Malignant Sensitivity

 

The descendants of the God of Vengeance naturally have an abnormal sensitivity to evil intentions, and are therefore able to feel attacks and negative emotions.

 

Level 1-10: The ability allows you to feel negative emotions and attacks within 10m of the descendant of Vidar.

 

Level 11-25: The ability allows you to feel negative emotions and attacks within 20m of the descendant of Vidar.

 

Level 26-35: The ability allows you to feel negative emotions and attacks within 40m of the descendant of Vidar.

 

Level 36-50: The ability allows you to feel negative emotions and attacks within 80m of the descendant of Vidar.

 

Level 51-99: The ability allows you to feel negative emotions and attacks within a radius of 160m from the descendant of Vidar.

 

Level 100-150: The ability allows you to feel negative emotions and attacks within a radius of 320m from the descendant of Vidar.

 

Level 151-200: The ability allows you to feel negative emotions and attacks within a radius of 640m from the descendant of Vidar.

 

Level 201-250: The ability allows you to feel negative emotions and attacks within a radius of 1,280m from the descendant of Vidar.

 

Level 251-300: The ability allows you to feel negative emotions and attacks within a radius of 2,560m from the descendant of Vidar.

 

Divine Denial

 

Level 150: Reaching that level, the offspring acquire the ability to undo eternal things. Powers such as Loops, abilities that last forever or that are eternal will fall apart before the offspring. Vidar studied about the infinite and the eternal and well knows that nothing lasts forever, being the greatest proof of that, Ragnarok in his own mythology. 

 

Note: It is necessary to have a level / power higher than that of the user.

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Active Skills 

 

Total Reaction

 

Being children of the God of Vengeance they have the ability to return abilities used against them.

 

Level 50: When this ability is activated, Vidar's son will reflect any attack, effect or damage that may affect him or the area in which he finds himself. Absolutely any attack returns to its launcher, even those that are instantaneous and direct to the existence of the son of the Norse God (As something that will affect its interior, the ability is reflected to its launcher). However, this ability reflects only four abilities simultaneously, causing them to return to their launcher with double power, ignoring any immunity he may use. You need five rounds before you can use it again.

 

Level 100: Then it starts to reflect even five skills simultaneously, needing only four rounds before being used again.

 

Level 150: Then it starts to reflect even six skills simultaneously, needing only three rounds before being used again.

 

Level 200: Then it starts to reflect even seven skills simultaneously, needing only two rounds before being used again.

 

Level 250: It then starts to reflect even eight skills simultaneously, needing only one round before being used again.

 

Level 300: Reflects up to ten simultaneous attacks and can be used without a cooldown.

 

Phonokinesis 

 

The descendants of the God of Silence have the innate ability to manipulate sounds, and can do many things within the limitation of ability, including silencing their own and others' movements.

 

Level 1-10: Manipulate sounds on a small scale within 15m of you.

 

Level 11-25: Manipulate sounds on a small scale within a radius of 30m from you.

 

Level 26-35: Manipulate sounds on a small scale within a radius of 45m from you.

 

Level 36-50: Manipulate sounds on a medium scale within a radius of 90m from you.

 

Level 51-99: Manipulate sounds on a medium scale within 180m of each other.

 

Level 100-150: Manipulate sounds on a medium scale within a radius of 1km from you.

 

Level 151-200: Manipulate sounds on a large scale within 2 km of each other.

 

Level 201-250: Manipulate sounds on a large scale within a 4km radius of you.

 

Level 251-300: Manipulate sounds on a large scale within a radius of 8km from you.

 

Mystic Shoes 

 

Vidar had pairs of shoes made from all existing leathers, also said to have mystical powers. Because of this, your children will have the ability to materialize pairs of crimson-shiny shoes, which have great mystical and physical abilities.

 

Level 21-40: Initially, they manage to materialize only one pair of mystical shoes, which constantly emit a subtle reddish glow. At this level, the shoes have resistance comparable to titanium, allowing the wearer to execute blows with their legs that have twice the weight and effectiveness of what they would have without the shoes, they can also run at the speed of sound propagation, the speed of 345m / s . Footwear also has unique abilities, such as the "lunar step", being the ability to literally "kick" nothing, then ignoring gravitational activity and being able to literally run in the void. 

 

Level 41-60: Footwear acquires comparable diamond strength, allowing you to execute strikes with legs that have three times the weight and effectiveness than physical strikes would normally have without your shoes. The shoes start to absorb mystical and non-mystical energies (It can explode if it absorbs too much energy), being able to discharge them through its kicks. 

 

Nível 61-80: Passam a poder materializar até dois pares de calçados, os quais possuem resistência comparável ao adamantium. Seus chutes possuem o quádruplo de peso e efetividade do que os golpes físicos do portador dos calçados normalmente teriam. Ao chutar o ar ou alguma superfície são capazes de gerar abalos sísmicos, os quais a depender da potência chute conseguem gerar catástrofes de nível mundial, ou podendo simplesmente gerar ondas de choque de grande poder. Também são capazes de correr a uma velocidade duas vezes acima da velocidade do som. Com os calçados também poderão atingir almas e seres intangíveis através de seus chutes, podendo criar explosões quando seus calçados entram em contato com algo.

 

Level 81-99: Your shoes have a resistance comparable to the vibranium, granting the wearer's kicks an effectiveness and weight five times greater than the physical strikes that he could normally perform. They can also run and execute blows at lightning speed, so they are extremely fast beings when they have this item on their feet. The shoes then have the ability to change their physical aspects, being able to acquire thorns, softness or anything else, depending only on the need of their wearer. Its blows start to release a strange dark energy, which when coming into direct contact with matter simply starts to disintegrate it, functioning as an extremely ferocious virus, which spreads with everything that is in contact with energy, disintegrating the matter at the molecular level,

 

Level 100-150: With the shoes on their feet they are already able to destroy 50% of planets through a combo of kicks. Shoes acquire a surreal power, when their legs are in motion they can negate the effects of temporal manipulation on the wearer of the shoes, provided that their level is higher than that of those who used chronokinetic power. 

 

Level 151-200: They are able to materialize up to three pairs of shoes, which have resistance comparable to divine iron, their kicks have the potential to completely destroy planets. Its acceleration with the boots on the feet becomes instantaneous, being able to, for example, from zero to a thousand kilometers per hour instantly and without suffering any negative effects for this, however, the boots only allow running and striking at Mach 3 speed. the carrier speed is higher than the boot has, the instant acceleration effect will continue normally). When in motion with the boots on their feet, they are able to deny even the effects of spatial, temporal and reality distortion on the mystical shoe wearer, as long as the level of the shoe is higher than the launcher.

 

Level 201-250: At this level the mystical shoes become literally indestructible, becoming comparable to those of Vidar himself, being totally immune to Fenrir's prey, just as they deny any attack and effect created by a son of Fenrir, making Vidar's son a terror to the descendants of the world-eating wolf. Finally, shoes become capable of releasing waves of chaotic energy that propagate through space, disintegrating everything that comes into contact.

 

Advanced Telepathy 

 

Vidar was a deity resulting from the union of two things, these being the mind and also the matter, in this way as Vidar his offspring also inherit great psychic capacities, naturally possessing great intelligence. 

 

Level 1-10: Vidar's offspring initially have only basic control over telepathy, at this level being able to read, listen, detect and even visualize the thoughts of their victims, being able to do it stealthily without their opponents being able to notice, managing also to talk psychically with the people around you easily, also being able to open secret conversations and relay secret information to the beings that the offspring desires. Also being able to fully interpret and replicate the emotions, moods and temperaments of other beings without reading apparent symptoms, allowing them to understand introverts or discover that one emotion is actually hiding another, and can also communicate through emotions through telempaty.

 

Level 11-25: The offspring at this level can now bind, trap, paralyze and / or prevent the targets from moving normally and possibly freeze them completely where they were depending on the difference in levels, if the offspring is higher she will be able to otherwise you will have difficulties and may fail on certain occasions, they can also process, store or download information quickly through the minds of others, interfere and interact in the dreams of your targets. At this level, they acquire the ability to replicate, recreate and even learn or teach new information to themselves or even to their companions. At this level, the offspring are able to create mental links with their opponents or even with their companions, being able to establish which ones information will be shared during this link.

 

Level 26-35: At this level the offspring acquire medium control over telepathy, managing to make the target's mind / brain enter the desired state, causing changes in emotions, sensations, memories, etc. Being able to freely generate and shape emotions, also acquiring control of the mind, now being able to explore the mind of his targets literally, fully knowing each step he takes, being superior to a mental reading, because the offspring will naturally accompany everything that will occur with the target while it’s inside his mind, but it’s not entirely there, just part of his consciousness. At this level, the offspring also acquire the ability to temporarily merge (3 rounds) their consciousness with that of another being, resulting in the sharing and transfer of knowledge, emotions and memories.

 

Level 36-50: Offspring at this level can project harmful psionic attacks, which can result in brain damage, memory loss, unconsciousness, vegetative state and / or death. The victim is not physically harmed, but it harms the internal mentality of a target, being able to interrupt an opponent's superior brain function, and may also project telepathic static in the mind of his opponents that serve to disturb the superior brain functions, interrupting his thoughts by intention or merely by presence. Effects may include destroying other people's concentration or causing other people to speak meaninglessly / behave erratically. Even at this level, Vidar’s offspring can sneak psychic barriers into the minds of their opponents, allowing them to block things like skills and memories. After placing the blocks, the victims cannot access their skills or memories, making them harmless, also being able to track their victims or even objects, in addition to being able to easily create mental maps of a given territory. They can also create psychic shields to protect you and also mask your own presence and that of your companions so that other beings cannot detect you, and may be able to cause psychological and spiritual damage to your victims in a kind of mental torture. At this level you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. victims cannot access their skills or memories, making them harmless, and they can also track their victims or even objects, in addition to being able to easily create mental maps of a given territory. They can also create psychic shields to protect you and also mask your own presence and that of your companions so that other beings cannot detect you, and may be able to cause psychological and spiritual damage to your victims in a kind of mental torture. At this level you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. victims cannot access their skills or memories, making them harmless, and they can also track their victims or even objects, in addition to being able to easily create mental maps of a given territory. They can also create psychic shields to protect you and also mask your own presence and that of your companions so that other beings cannot detect you, and may be able to cause psychological and spiritual damage to your victims in a kind of mental torture. At this level you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. in addition to being able to easily create mind maps of a given territory easily. They can also create psychic shields to protect you and also mask your own presence and that of your companions so that other beings cannot detect you, and may be able to cause psychological and spiritual damage to your victims in a kind of mental torture. At this level you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. in addition to being able to easily create mind maps of a given territory easily. They can also create psychic shields to protect you and also mask your own presence and that of your companions so that other beings cannot detect you, and may be able to cause psychological and spiritual damage to your victims in a kind of mental torture. At this level you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. being able to cause psychological and spiritual damage to their victims in a kind of mental torture. At this level, you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. being able to cause psychological and spiritual damage to their victims in a kind of mental torture. At this level, you acquire control of memories too, being able to perceive the reality around you through the senses of your targets, the offspring acquire control of thoughts as well. 

 

Level 51-99: Offspring acquire control on a large scale, managing to detect mental resonances from other places and times, through clairtelepathy, acquiring the ability to control the functions of the mind through mental manipulation, now also managing to change minds with their opponent or simply having them take over your mind. At this level, the offspring acquire the ability to generate, shape and control psychic energy and also psychic waves, also managing to manipulate powerful illusions capable of causing real physical damage, being able to perform neuropsychic surgeries telepathically, healing and / or damaging the mind, either healing nerve damage or increasing the severity of psychological defects. 

 

Level 100-150: They already control telepathy in perfect scale, managing to perfectly control the subconscious of their victims. 

 

Level 151-200: They already acquire global control over telepathy.

 

Molecular Manipulation 

 

Because it is the result of the union of the mind with matter, its offspring also inherit some influence over matter by acquiring molecular control. 

 

Level 1-30: Acquire control on a small scale. 

 

Level 31-60: Acquire control on a medium scale.

 

Level 61-90: Acquire control on a large scale. 

 

Level 91-120: Get control on a perfect scale. 

 

Level 121-150: Acquire control on a global scale.

 

Transmutation 

 

Being children of that considered the Union of mind and matter, these offspring acquire the ability to transform, alter or / and transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.) etc. in anything else, totally or partially, permanently or temporarily.

 

Level 1-30: Can initially transmute objects or items into other types of items, but they cannot be different materials, such as transmuting iron into diamonds or into rocks.

 

Level 31-60: Can now transmute items and objects into other types of items and objects regardless of the material.

 

Level 61-90: They are able to transmute energy into other types of energy, but will not be able to transmute energy in large quantities.

 

Level 91-120: Can transmute energy easily even in large quantities. 

 

Level 121-150: You can transmute the material now to your liking.

 

The Green II

 

Vidar is portrayed as the personification of primitive nature itself, the same divinity being responsible for linking other gods to nature. Their children also inherit a strong connection with nature and with forests, having the ability to manipulate, control, influence and communicate with it.

 

Level 1-30: Vidar's children initially have basic control, being able to imitate behaviors, and certain abilities of animals and creatures at this level, as well as being able to transform themselves into these creatures and animals, being able to summon and control animals at their pleasure . Vidar's children can create forests and can also communicate with nature telepathically, speaking verbally or touching physically. This can manifest itself literally, allowing the offspring to instantly familiarize themselves with the environment, talk to plants and tell them to grow or discern events based on the movements of plants, animals, rocks and trees. Being able to talk to the sky to calm storms or invoke weather phenomena with your emotions (like lightning, if there is anger).

 

Level 31-60: At this level, Vidar's offspring are able to give life to the trees, plants and etc. around them, also managing to change the physiology and appearance of these plants. They can also create creatures and living beings in varying ways, having animalistic, plant appearances or even a mixed form, these creatures can absorb the energy of their opponents as well as their vigor, in addition to possessing up to 3 powers of the offspring. It is now also able to control, generate and shape plants and wood (these having a high durability being as resistant as adamantium). Offspring are now also able to control fungi, also diseases and poisons and can generate and shape them to your liking.

 

Level 61-90: At this level, the offspring can already release a mist from their body that does not affect them, but those around them, this mist easily mixes with air and also causes their victim a kind of hallucination making them visualize and perceive your allies as your worst enemies attacking them without a second thought, being taken by endless madness (lasts 4 rounds). The offspring now also develops the ability to manipulate the elements of nature, and these in addition to being controlled, they always help you regardless of whether or not you are controlling them by acquiring a kind of mutual cooperation between the elements and the offspring. They also acquire the ability to create, model and manipulate the energy naturally released by plants, flowers and leaves.

 

Level 91-120: Now at this level the offspring acquire great influence and control over nature, managing to manipulate the natural processes of erosion and weathering, accelerating or decelerating, remodeling rocks or forms of relief in different ways. Also being able to control how erosion or weathering happens, giving the offspring control of how they want to corrode or weather rocks and landforms. Also managing to create life forms through their energy, such life forms have a strong resemblance to plants, trees and even animals, whether humanoid or not. Offspring also have the ability to manipulate gravity, pheromones as well.

 

Level 121-150: Vidar's offspring achieve global control over nature and also over forests.

 

Revengeful Aura

 

As children of the god of vengeance, these offspring have the ability to create a revengeful aura of red color around their bodies.

 

Level 1-10: By activating this aura, Vidar's offspring are able to induce an intense fear in their victims.

 

Level 11-25: Can cause your opponents a kind of connection, making them suffer the same damage that their offspring suffer, including injuries.

 

Level 26-35: The offspring are now able to dominate their victims' will through sheer intimidation, making everyone around them weaker than you on levels become unconscious.

 

Level 36-50: Your opponents now suffer 25% debuff in their physical strength and speed.

 

Level 51-99: Your opponents now suffer 45% debuff in their physical strength and speed.

 

Level 100-150: Your opponents now suffer 65% debuff in their physical strength and speed.

 

Blade of Wrath

 

During his revenge against the Wolf Fenrir it is said in some representations that Vidar used a broad sword to kill the chaotic wolf. These offspring are able to summon this divine sword during combat.

 

Level 1-10: Initially manages to negate regeneration skills. 

 

Level 11-25: Can now pierce spiritual beings. 

 

Level 26-35: Can cut other materials with the blade. 

 

Level 36-50: Can create explosions with your cuts, or even make something explode after contact with the blade.

 

Level 51-99: You can now create up to two clones of yourself, they have only a part of their energy. 

 

Level 100-150: Manages to counter magic energy and attacks derived from magic.

 

Space Time Manipulation 

 

Level 200: Vidar's children are able to manipulate, distort or bend the space-time continuum, the tissues of reality in which they all exist. Being able to manipulate time and space to your tastes, managing to enter the subspace of the space-time continuum for a dimensional void, also placing yourself outside of regular space-time to escape the effects of time flow and among other capabilities.

 

Ps: 2 times per event or saga.

 

Divine Form

 

Vidar's offspring, when entering its divine form, has in its body numerous vines that transform its body into a creature similar to a plant, in this state the offspring acquires unity with all nature and in addition they manipulate nature in an absolute way. They will have their attributes improved ten times, also having absolute reflection, being able to return any and all abilities to their launcher with up to ten times more power, now doing it unconsciously with any skill.

 

Level 180-200: Lasts 2 rounds. 

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

 

Ps: Three times per event.

CLAIM GIFTS

The Sword of Vidar

Vidar offspring inherit from their father their large sword made by Dwarves using the same material as mjolnir and Tyrfing, this sword has a unique ability to weigh everything that touches or cuts 50 tons each cut.


The Thick Shoe

It is based on a pair of shoes made by the vidar himself, which consists of all the leather and waste pieces that the cobblers of the North cut and the god collected for himself. This pair of shoes is so sturdy that even Fenrir's fangs are not able to tear or cut. This boot allows Vidar's children to always be able to walk anywhere without their feet or body feeling any side effects, and can even walk on Ymir's primal ice without freezing, or on Surt's primal fire, without freezing.

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