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Passive Powers

Obscure Recovery

Your character, when I spot in the dark or at night, amplifies your healing ability, making it regenerate faster.

Levels 1-6: Recovers minor injuries when it is late at night or in extremely dark places.

Levels 7-12: Recovers medium injuries, when at night or in dark and closed places.

Levels 13-23: Recovers deep wounds and energy, at night or in dark places.

Levels 24-40: Regenerates a limb in total darkness

Levels 41-70: Regenerates the body completely in the face of total darkness


Refined Senses in the Dark

Your character's senses are heightened at night or in very dark places, making him the perfect warrior in these conditions.

Levels 1-6: Their irises are enlarged, increasing their focus, and consequently the distance they can see. The character takes possession of the concentration so that he can see if there are people in the place through his nose. By getting your ears sharp, you can perceive movements up to ten meters, if they make noise.

Levels 7-12: Your iris focuses so that the demigod has a detailed view of things in the distance. It can increase the sensitivity of smell to distinguish smells, and can chase targets with precision. You can already see the different movements around you, never being caught off guard.

Levels 13-23: The view of the blood medium becomes very accurate, making it see people hidden among foliage. He has a sense of everything that is happening around him, distinguishing the smell from things. The character starts to acquire an almost infallible hearing, being audible to movements of minimum details.

Levels 24-40: The hearing and sight of the camper in darkness reaches perfection.

Levels 41-70: The Son of Hades sees himself as an eagle.


Mortal Domain

Becomes able to order the dead and hellhounds.

Levels 1-6: You still don't rule over dead people or communicate with them. However, they do not attack you. It is worth mentioning that this will apply to hell dogs as well.

Levels 7-12: The son of the god of the underworld does not yet have full control over the dead, but can now communicate with them perfectly. In addition, you can dictate some orders for hell dogs.

Levels 13-23: Obtains the title of Prince / Princess Phantom, and can already rule over dead people. With that, he already has total dominance with the hellish beasts.

Levels 24-40: The Son of Hades summons resistant dead warriors, he gains total necromancer power.

Level 41-70: Hades' son summons Cerberus for a short time to attack his opponent.


Aura of Fear

His character emanates a golden age as does his father Hades, who wherever he goes, instills fear in those who see him.

Power has no effect on the children of Zeus and Poseidon.

Levels 1-6: Your character chills people who live with him.

Levels 7-12: The son of Hades emanates fear directly to a person when facing him.

Levels 13-23: Wherever you go, your character will instill fear in others, some even retreat, afraid.

Heart of stone

Levels 1-6: The strong and hateful personality of the children of Hades basically "shields" their hearts and minds, making them less susceptible to intimidation and flattery.

Levels 7-12: Hades' children now own themselves, and rarely undergo mental advances due to their strong personality and closed heart

Levels 13-20: Now the children of Hades are almost expressionless, never being intimidated, flattering or indulging in lip gloss or other people's charm.
 

Affinity of Darkness

Levels 1-6: The shadows of the children of Hades are more intense than the others, as well as having a greater affinity with their owner, allowing them to be controlled with more force and precision than the ambient shadows.

Levels 7-12: Now the shadows of the children of Hades resemble a puddle of oil on the floor because they are so intense. Allow them to control them with greater precision

Levels 13-20: Now the shadows of the children of Hades look as dark as a hole for tartar. Strong and malleable allow their owner to control them with extreme strength and precision.
 

Master of Iron Stygius

Level 1: Styrium iron is considered to be Hades' "official metal", so to speak, so every child of Hades has a natural ability to handle any Styrium iron weapon as if he had already trained a lot with it.
 

Dark Manipulation

Levels 1-6: You have the ability to manipulate the dark elements on a small scale. Manipulating does not mean creating the element, requiring a focal point to extract it and be able to be effective.

Levels 7-12: You control darkness in a very broad way, but you are not yet a master of this art. The powers related to darkness and shadows mentioned so far, have their effects doubled at this level of power.

Levels 13-20: You are a master at manipulating the darkness element, and you can even create your own "darkness" from your body. At this level of power, it allows the practitioner to evoke a strange force of "living darkness", the very material from which shadows are made, yet tangible. The exact source of this amorphous darkness is the subject of great debate among the curious. Some speculate about a great abyss that surrounds the planetary spheres, perhaps hell, perhaps the pagan stance, or something totally different. Others particularly, disdainfully deny, saying that darkness is nothing more than the manifestation of the sin-tainted soul of its handler. At this level, the effects of previous levels of darkness are tripled.
 

Intangibility

Levels 1-6: The children of Hades manage to change their molecular shape in order to be able to pass walls and solid objects. However, as it is in its initial phase, it can use intangibility on a member of the body, ie an arm, a leg, etc. (Lasts only the moment used and can be used twice a day)

Levels 7-12: The children of Hades manage to change their molecular shape in order to be able to pass walls and solid objects. However, as it is in the intermediate phase, it can use intangibility for half the body (It lasts only the moment used and can be used twice a day)

Levels 13-20: The children of Hades manage to change their molecular shape in order to be able to pass walls and solid objects. can use intangibility on the whole body because he has already learned to manipulate intangibility completely (lasts only the moment used and can be used twice a day)


Underground Breathing

Level 1: Breathing in high pressure places and in underground and closed places is the same as breathing outdoors for the children of Hades.


Providence of Darkness

Level 3: Eventually, the son of Hades will have visions that show the death of people who will actually die. Victims are always people who have already come into contact with the demigod in some way. This skill doesn't always work.


Invisibility

Level 5: Use this ability to stay invisible and be able to hide anywhere. (Lasts only two turns. Can be used twice for each event / battle.) Note: it is invisible and not intangible, yet it can be touched.


Recovery by Death

Level 10: After killing some creature the children of Hades recover


Furious Control

Level 13: The benevolent / furious now obey you and respond to your call.


Death Information

Level 20: If you touch a corpse you can read the thoughts he had in life, discovering who he was, how he died and who killed him.


Emergency Force

Level 40: When the children of Hades are about to die, his strength quadruples, his energy triples and he is invulnerable for two turns, then the most serious wounds are healed and he is unconscious for an entire day.


Prince of the Dead

Level 80: My children can kill even immortal beings


Deadly Silence

Level 1: Many Assassins say they have never heard their victims' death cry. The Mortal Silence impregnates Hades' son with a mystical silence that radiates from his body, muting all the noises within a radius of 3 meters. No sound occurs within this zone, although sounds originating in other areas can be heard by anyone within it. Rumors speak of certain skillful viziers who have the ability to silence entire locations, and not only the circumference that follows it, but no evidence of this has been found.


Eyes of death

Level 30: This power allows the son of Hades to look into the eyes of a corpse and see reflected on the last thing the dead man saw. The vision appears only in the eyes of the corpse and no one will be able to see it, except the son who is using the power.


Influence on Fear

Level 20: Since all human beings (demigods or not) are afraid to die and go to the Underworld, the children of Hades have developed a skill that allows them to control the "level" of fear that people around them feel.


Immunity

Level 1: the Underworld link is filled with poisonous plants, poisonous gases and poisonous animals that can kill you in the blink of an eye, the children of Hades become immune to the easiest poisons to cure, such as terrestrial animals and worldly plants from surface, in addition to deep scorpion poisons and some other small poisonous monsters.


Active Powers

Polarized Armor

Zeus' son raises a hand to the skies, concentrating part of his energy to concentrate electromagnetic energies around his body to the electric fields through his skin, making him fully protected from physical attacks.

Levels 1-6: Still inexperienced, the demigod will be able to coat his forearm with an electromagnetic layer that is able to block knife blows. It can also be used for attacks without much effect in the face of impact, being most noticeable by shock.

Levels 7-12: Upon receiving improved skill training, the son of Zeus is able to cover both arms with the electrical layer or just his torso. Their movements become relative, and their duration can reach approximately two shifts.

Levels 13-20: Your character is now able to shape an electrical armor that covers only the upper or lower part of his body. It is worth mentioning that we superiorly contacted his arms, torso and head. Being inferior, only your legs. It lasts for three shifts.

Level 21: The son of Zeus is already able to cover his entire body with electric armor for an unlimited duration. He is already more trained to endure this, so at the end, he doesn't have an excess of fatigue.


Electric Weapon

It has the ability to materialize lightning by pointing its index finger at the sky, causing it to fall at a sudden speed towards your weapon, whether it is an energy channeler - using the weapon with the lightning effect - or a mirror effect - after channeling the energy into the weapon, it is aimed somewhere and it works like a pistol, firing the energy at the opponent.


Levels 1-6: Zeus' son channels the energy in the weapon upon receiving the electric shot on his blade that may impact his opponent a meter back and electrify him due to the concentration of energy. It can cause simple cuts during the act.

Levels 7-12: You can use the weapon as a mirror, and after channeling the energy to shoot at another target. It can impact you by up to five meters in addition to your cuts being more accurate, and can deepen inside a human body. It works in just one shot.

Levels 13-23: Energizes electromagnetic rays with high skill, causing the respective weapon to adopt five shots of energy.


Climate Control

Your character has the ability to control and create storms by exercising a little control over the weather, causing most of his opponents to be hit by lightning. In this case, it is only possible to use the element in its climatic form, as electrokinesis in a radius.

Levels 1-6: The son of Zeus will be able to create a small storm, with a light rain and with rays very far from each other, practically impossible to reach his opponents due to the lack of control.

Levels 7-12: You will be able to create a medium storm, with a greater amount of rain, wind and lightning even though separated. It has a slight control over air, creating small typhoons, and small bursts. It can leave a cooler or warmer place and has a resistance to heat and cold.

Levels 13-23: Makes a storm concentrated in a single location, with the rays together. In addition, it directs lightning from the storm and can induce it to its target.

 

ELECTROCINESIS

 

Zeus' children have control over electricity and can create and shape lightning to their advantage.

 

Levels 1-6: The demigod is able to create rays in his hands and give more power to his blows.

 

Levels 7-13: The demigod is already able to create a good amount of electricity in his hand, being able to release that electricity.

 

Levels 14-21: Reaching the last level of power, the demigod is already able to transmit lightning throughout his body releasing a large voltage of electricity.

 

 

REGENERATION

 

LEVEL 1: If the demigod is injured during a battle he can ascend to the sky causing lightning to fall on his body, thus recovering his energy and regenerating himself from some injury.

 

(PS: It can regenerate only by receiving electricity)

 

ELECTRIC SKIN SHOCK

 

Level 11: The Camper strikes the ground, giving a powerful electrical discharge, within a radius of 10 meters, causing anyone to be strongly electrocuted.

 

AURA OF ZEUS

 

Level 15: Your body is covered in lightning with huge discharges and your mind is aggressive. Its electrical strength and capacity triple.

 

OLYMPUS BANE

 

Level 23: Lightning is cast in your hands, and you use it as a dart, a throwing spear. Its power is catastrophic, so use it with care.

 

OMNIPOTENCE OF ELECTROCINESIS

 

Level 20: The Son of Zeus is able to DO ANYTHING with electricity, controlling as he wishes.

We are a family owned and operated business.

ELECTRICAL FORM

 

Level 1: It is about how the demigod transmutes his body into rays, with nothing less than pure electricity.



Conjure Lightning

The Son of Zeus will be able to direct part of his energy to any part of his body, conjuring lightning bolts at the location, possible to launch against his opponent.

Levels 1-10: Zeus's son is able to transfer his energy to his hands, channeling it there until it forms a small lightning bolt, which when thrown causes a slight shock. They are not very useful in children of physically resistant gods, and slightly against others.

Levels 11-22: By channeling the energy to the center of his hand, the son of Zeus is able to shape an average lightning bolt, and can throw it at combatants. Lightning releases an electrical charge capable of disagreeing if it strikes near a vital member.

Levels 23-30: Zeus' son has complete mastery of creating and controlling his lightning strikes, and can create up to one in each hand, using them as contact or throwing weapons.


Lightning light

Levels 1-7 - The Son of Zeus creates a beam of light with a mini ray, which blinds the opponent for 5 seconds.

Levels 8-23 - The Son of Zeus creates a beam of light with a larger beam that now lasts 10 seconds

Levels 24-40 - The beam will now last 30 seconds

 

Aerokinesis

Level 6: You can now control the wind, causing strong gusts of wind to throw enemies in the air
 

Eyes in shock

Level 7: Makes your eyes electric, so that when facing your opponent you can slow him down, almost paralyzed by a round. (Once in combat)
 

Light Arrow

Level 14: A dart-shaped beam forms in the hands of Zeus' offspring, and Zeus is thrown precisely at the target that receives a strong charge of energy.
 

Lightning Absorption

Level 5: With this power, you will be able to make lightning strike the sky and hit you. This will make you stronger over a period of time. What's more, enemies that come into physical contact with you will receive a high voltage shock.
 

Electrical Detonation

Level 30: Dive everything in a radius of 300 meters in the purest chaos, with wind storms, attacks by eagles and electrical explosions, spending almost all of your energy.
 

Atmospheric Power

Level 50: Causes clouds, air, birds and everything else in the Atmosphere above your target to descend at the speed of light, crushing you with the force of a meteor
 

Convocation of storms

Level 35: Although he is not Poseidon's son, at this level the clouds are under his command, which can create aerial and electrical catastrophes. It takes a lot of energy.
 

Electric Death

Level 40: The Sons of Zeus are able to stop electrical impulses within a person, thereby killing any type of monster.
 

Defibrillator

Level 44: Can revive partners and kill opponents with its extremely strong electrical discharge. The user
revived back with half the original life.

 

Light Surf

Level 23: This power causes your energy to be shaped into a board, which will be used for quick attacks, escapes and as you prefer. The board takes one round to get ready (in the meantime, you can fight normally).
 

Electric Eagle

Level 34: The ambient, corporal and created electricity you generate will generate a huge eagle made of lightning, which will serve as an attack or defense.
 

Master Radius

Level 95: You will receive a master beam in your hands that can be used for just two rounds. Although not as strong as the original, its strength can be catastrophic.
 

Supreme Zeus

Level 100: Summon a giant statue of your father to use an attack during the battle³. The energy used is practically all.

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